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GeForce RTX 3050 vs Radeon HD 4870 X2

Intro

The GeForce RTX 3050 features a core clock frequency of 1552 MHz and a GDDR6 memory speed of 1750 MHz. It also uses a 128-bit memory bus, and makes use of a 8 nm design. It is made up of 2560 SPUs, 80 TAUs, and 32 Raster Operation Units.

Compare all that to the Radeon HD 4870 X2, which makes use of a 55 nm design. AMD has clocked the core frequency at 750 MHz. The GDDR5 RAM is set to run at a frequency of 900 MHz on this specific model. It features 800(160x5) SPUs as well as 40 Texture Address Units and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce RTX 3050 130 Watts
Radeon HD 4870 X2 350 Watts
Difference: 220 Watts (169%)

Memory Bandwidth

Theoretically, the Radeon HD 4870 X2 should be a small bit faster than the GeForce RTX 3050 in general. (explain)

Radeon HD 4870 X2 230400 MB/sec
GeForce RTX 3050 229376 MB/sec
Difference: 1024 (0%)

Texel Rate

The GeForce RTX 3050 should be much (about 107%) faster with regards to texture filtering than the Radeon HD 4870 X2. (explain)

GeForce RTX 3050 124160 Mtexels/sec
Radeon HD 4870 X2 60000 Mtexels/sec
Difference: 64160 (107%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce RTX 3050 is the winner, by a large margin. (explain)

GeForce RTX 3050 49664 Mpixels/sec
Radeon HD 4870 X2 24000 Mpixels/sec
Difference: 25664 (107%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce RTX 3050

Amazon.com

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Radeon HD 4870 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce RTX 3050 Radeon HD 4870 X2
Manufacturer nVidia AMD
Year January 2022 Aug 12, 2008
Code Name Ampere GA106-150-KA-A1 R700
Memory 8192 MB 1024 MB (x2)
Core Speed 1552 MHz 750 MHz (x2)
Memory Speed 1750 GB/s 3600 MHz (x2)
Power (Max TDP) 130 watts 350 watts
Bandwidth 229376 MB/sec 230400 MB/sec
Texel Rate 124160 Mtexels/sec 60000 Mtexels/sec
Pixel Rate 49664 Mpixels/sec 24000 Mpixels/sec
Unified Shaders 2560 800(160x5) (x2)
Texture Mapping Units 80 40 (x2)
Render Output Units 32 16 (x2)
Bus Type GDDR6 GDDR5
Bus Width 128-bit 256-bit (x2)
Fab Process 8 nm 55 nm
Transistors 12000 million 956 million
Bus PCIe 4.0 x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 12 DirectX 10.1
OpenGL Version OpenGL 4.6 OpenGL 3.0

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be transferred across the external memory interface in a second. It's calculated by multiplying the card's bus width by its memory speed. In the case of DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is worked out by multiplying the total texture units by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce RTX 3050

Amazon.com

Check prices at:

Radeon HD 4870 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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