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GeForce GTX 590 vs Radeon RX 6650 XT

Intro

The GeForce GTX 590 has a GPU core speed of 607 MHz, and the 1536 MB of GDDR5 RAM is set to run at 855 MHz through a 384-bit bus. It also is made up of 512 SPUs, 64 TAUs, and 48 Raster Operation Units.

Compare those specs to the Radeon RX 6650 XT, which makes use of a 7 nm design. AMD has set the core speed at 2055 MHz. The GDDR6 RAM runs at a speed of 2190 MHz on this card. It features 2048 SPUs as well as 128 TAUs and 64 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 6650 XT 176 Watts
GeForce GTX 590 365 Watts
Difference: 189 Watts (107%)

Memory Bandwidth

The GeForce GTX 590 should theoretically be a bit faster than the Radeon RX 6650 XT in general. (explain)

GeForce GTX 590 328320 MB/sec
Radeon RX 6650 XT 287072 MB/sec
Difference: 41248 (14%)

Texel Rate

The Radeon RX 6650 XT will be much (about 239%) better at anisotropic filtering than the GeForce GTX 590. (explain)

Radeon RX 6650 XT 263040 Mtexels/sec
GeForce GTX 590 77696 Mtexels/sec
Difference: 185344 (239%)

Pixel Rate

The Radeon RX 6650 XT should be much (more or less 126%) more effective at AA than the GeForce GTX 590, and should be able to handle higher screen resolutions without slowing down too much. (explain)

Radeon RX 6650 XT 131520 Mpixels/sec
GeForce GTX 590 58272 Mpixels/sec
Difference: 73248 (126%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 590

Amazon.com

Check prices at:

Radeon RX 6650 XT

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 590 Radeon RX 6650 XT
Manufacturer nVidia AMD
Year March 2011 May 2022
Code Name GF110 Navi 23
Memory 1536 MB (x2) 8192 MB
Core Speed 607 MHz (x2) 2055 MHz
Memory Speed 3420 MHz (x2) 4380 GB/s
Power (Max TDP) 365 watts 176 watts
Bandwidth 328320 MB/sec 287072 MB/sec
Texel Rate 77696 Mtexels/sec 263040 Mtexels/sec
Pixel Rate 58272 Mpixels/sec 131520 Mpixels/sec
Unified Shaders 512 (x2) 2048
Texture Mapping Units 64 (x2) 128
Render Output Units 48 (x2) 64
Bus Type GDDR5 GDDR6
Bus Width 384-bit (x2) 128-bit
Fab Process 40 nm 7 nm
Transistors 3000 million 11060 million
Bus PCIe 2.0 x16 PCIe 4.0 x16
DirectX Version DirectX 11 DirectX 12
OpenGL Version OpenGL 4.1 OpenGL 4.6

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be moved across the external memory interface in one second. The number is worked out by multiplying the card's bus width by its memory speed. If the card has DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 590

Amazon.com

Check prices at:

Radeon RX 6650 XT

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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