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GeForce GTS 250 512MB vs Radeon HD 4850 X2 1GB

Intro

The GeForce GTS 250 512MB uses a 65/55 nm design. nVidia has set the core frequency at 738 MHz. The GDDR3 memory runs at a speed of 1100 MHz on this model. It features 128 SPUs as well as 64 Texture Address Units and 16 ROPs.

Compare all that to the Radeon HD 4850 X2 1GB, which has core speeds of 625 MHz on the GPU, and 993 MHz on the 1024 MB of GDDR3 memory. It features 800(160x5) SPUs as well as 40 TAUs and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTS 250 512MB 145 Watts
Radeon HD 4850 X2 1GB 250 Watts
Difference: 105 Watts (72%)

Memory Bandwidth

Theoretically, the Radeon HD 4850 X2 1GB should be quite a bit faster than the GeForce GTS 250 512MB in general. (explain)

Radeon HD 4850 X2 1GB 127104 MB/sec
GeForce GTS 250 512MB 70400 MB/sec
Difference: 56704 (81%)

Texel Rate

The Radeon HD 4850 X2 1GB is just a bit (approximately 6%) more effective at anisotropic filtering than the GeForce GTS 250 512MB. (explain)

Radeon HD 4850 X2 1GB 50000 Mtexels/sec
GeForce GTS 250 512MB 47232 Mtexels/sec
Difference: 2768 (6%)

Pixel Rate

If using a high screen resolution is important to you, then the Radeon HD 4850 X2 1GB is a better choice, and very much so. (explain)

Radeon HD 4850 X2 1GB 20000 Mpixels/sec
GeForce GTS 250 512MB 11808 Mpixels/sec
Difference: 8192 (69%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTS 250 512MB

Amazon.com

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Radeon HD 4850 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTS 250 512MB Radeon HD 4850 X2 1GB
Manufacturer nVidia AMD
Year March 3, 2009 Nov 7, 2008
Code Name G92a/b R700
Memory 512 MB 1024 MB (x2)
Core Speed 738 MHz 625 MHz (x2)
Memory Speed 2200 MHz 1986 MHz (x2)
Power (Max TDP) 145 watts 250 watts
Bandwidth 70400 MB/sec 127104 MB/sec
Texel Rate 47232 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 11808 Mpixels/sec 20000 Mpixels/sec
Unified Shaders 128 800(160x5) (x2)
Texture Mapping Units 64 40 (x2)
Render Output Units 16 16 (x2)
Bus Type GDDR3 GDDR3
Bus Width 256-bit 256-bit (x2)
Fab Process 65/55 nm 55 nm
Transistors 754 million 956 million
Bus PCIe x16 2.0 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.1 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be moved across the external memory interface in a second. It's calculated by multiplying the card's bus width by the speed of its memory. In the case of DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is worked out by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTS 250 512MB

Amazon.com

Check prices at:

Radeon HD 4850 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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