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GeForce 8800 GT 1GB vs Radeon HD 4850 X2 1GB

Intro

The GeForce 8800 GT 1GB makes use of a 65 nm design. nVidia has set the core frequency at 600 MHz. The GDDR3 RAM is set to run at a speed of 900 MHz on this particular card. It features 112 SPUs along with 56 TAUs and 16 ROPs.

Compare all that to the Radeon HD 4850 X2 1GB, which uses a 55 nm design. AMD has clocked the core frequency at 625 MHz. The GDDR3 memory works at a speed of 993 MHz on this particular card. It features 800(160x5) SPUs along with 40 TAUs and 16 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8800 GT 1GB 105 Watts
Radeon HD 4850 X2 1GB 250 Watts
Difference: 145 Watts (138%)

Memory Bandwidth

Theoretically, the Radeon HD 4850 X2 1GB should perform a lot faster than the GeForce 8800 GT 1GB overall. (explain)

Radeon HD 4850 X2 1GB 127104 MB/sec
GeForce 8800 GT 1GB 57600 MB/sec
Difference: 69504 (121%)

Texel Rate

The Radeon HD 4850 X2 1GB will be a lot (approximately 49%) more effective at texture filtering than the GeForce 8800 GT 1GB. (explain)

Radeon HD 4850 X2 1GB 50000 Mtexels/sec
GeForce 8800 GT 1GB 33600 Mtexels/sec
Difference: 16400 (49%)

Pixel Rate

The Radeon HD 4850 X2 1GB is a lot (more or less 108%) faster with regards to FSAA than the GeForce 8800 GT 1GB, and should be capable of handling higher resolutions without slowing down too much. (explain)

Radeon HD 4850 X2 1GB 20000 Mpixels/sec
GeForce 8800 GT 1GB 9600 Mpixels/sec
Difference: 10400 (108%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 8800 GT 1GB

Amazon.com

Check prices at:

Radeon HD 4850 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 8800 GT 1GB Radeon HD 4850 X2 1GB
Manufacturer nVidia AMD
Year Dec 2007 Nov 7, 2008
Code Name G92 R700
Memory 1024 MB 1024 MB (x2)
Core Speed 600 MHz 625 MHz (x2)
Memory Speed 1800 MHz 1986 MHz (x2)
Power (Max TDP) 105 watts 250 watts
Bandwidth 57600 MB/sec 127104 MB/sec
Texel Rate 33600 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 9600 Mpixels/sec 20000 Mpixels/sec
Unified Shaders 112 800(160x5) (x2)
Texture Mapping Units 56 40 (x2)
Render Output Units 16 16 (x2)
Bus Type GDDR3 GDDR3
Bus Width 256-bit 256-bit (x2)
Fab Process 65 nm 55 nm
Transistors 754 million 956 million
Bus PCIe x16 2.0 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in megabytes per second) that can be moved past the external memory interface within a second. It is worked out by multiplying the interface width by its memory clock speed. In the case of DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce 8800 GT 1GB

Amazon.com

Check prices at:

Radeon HD 4850 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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