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Radeon HD 3870 X2 512MB vs Radeon HD 4830 512MB

Intro

The Radeon HD 3870 X2 512MB uses a 55 nm design. AMD has clocked the core frequency at 825 MHz. The GDDR3 memory works at a frequency of 900 MHz on this particular model. It features 320(64x5) SPUs as well as 16 TAUs and 16 Rasterization Operator Units.

Compare those specifications to the Radeon HD 4830 512MB, which features a core clock speed of 575 MHz and a GDDR3 memory frequency of 900 MHz. It also features a 256-bit bus, and makes use of a 55 nm design. It is made up of 640(128x5) SPUs, 32 TAUs, and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically, the Radeon HD 3870 X2 512MB should be quite a bit faster than the Radeon HD 4830 512MB in general. (explain)

Radeon HD 3870 X2 512MB 115200 MB/sec
Radeon HD 4830 512MB 57600 MB/sec
Difference: 57600 (100%)

Texel Rate

The Radeon HD 3870 X2 512MB will be a lot (about 43%) better at AF than the Radeon HD 4830 512MB. (explain)

Radeon HD 3870 X2 512MB 26400 Mtexels/sec
Radeon HD 4830 512MB 18400 Mtexels/sec
Difference: 8000 (43%)

Pixel Rate

The Radeon HD 3870 X2 512MB should be much (about 187%) better at AA than the Radeon HD 4830 512MB, and able to handle higher resolutions without losing too much performance. (explain)

Radeon HD 3870 X2 512MB 26400 Mpixels/sec
Radeon HD 4830 512MB 9200 Mpixels/sec
Difference: 17200 (187%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Radeon HD 3870 X2 512MB

Amazon.com

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Radeon HD 4830 512MB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 3870 X2 512MB Radeon HD 4830 512MB
Manufacturer AMD AMD
Year Jan 28, 2008 Oct 21, 2008
Code Name R680 RV770 LE
Memory 512 MB (x2) 512 MB
Core Speed 825 MHz (x2) 575 MHz
Memory Speed 1800 MHz (x2) 1800 MHz
Power (Max TDP) (Unknown) watts 95 watts
Bandwidth 115200 MB/sec 57600 MB/sec
Texel Rate 26400 Mtexels/sec 18400 Mtexels/sec
Pixel Rate 26400 Mpixels/sec 9200 Mpixels/sec
Unified Shaders 320(64x5) (x2) 640(128x5)
Texture Mapping Units 16 (x2) 32
Render Output Units 16 (x2) 16
Bus Type GDDR3 GDDR3
Bus Width 256-bit (x2) 256-bit
Fab Process 55 nm 55 nm
Transistors (Unknown) million 956 million
Bus PCIe 2.0 x16/(internal PCIe 1.1 x16) PCIe 2.0 x16
DirectX Version DirectX 10.1 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be moved across the external memory interface within a second. The number is calculated by multiplying the card's interface width by its memory speed. If it uses DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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Radeon HD 3870 X2 512MB

Amazon.com

Check prices at:

Radeon HD 4830 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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