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Radeon HD 3870 1GB vs Radeon HD 3870 X2 512MB

Intro

The Radeon HD 3870 1GB comes with core speeds of 775 MHz on the GPU, and 1125 MHz on the 1024 MB of GDDR4 RAM. It features 320(64x5) SPUs as well as 16 Texture Address Units and 16 Rasterization Operator Units.

Compare all of that to the Radeon HD 3870 X2 512MB, which features GPU core speed of 825 MHz, and 512 MB of GDDR3 RAM running at 900 MHz through a 256-bit bus. It also is comprised of 320(64x5) SPUs, 16 Texture Address Units, and 16 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically speaking, the Radeon HD 3870 X2 512MB should perform quite a bit faster than the Radeon HD 3870 1GB overall. (explain)

Radeon HD 3870 X2 512MB 115200 MB/sec
Radeon HD 3870 1GB 72000 MB/sec
Difference: 43200 (60%)

Texel Rate

The Radeon HD 3870 X2 512MB is a lot (more or less 113%) better at anisotropic filtering than the Radeon HD 3870 1GB. (explain)

Radeon HD 3870 X2 512MB 26400 Mtexels/sec
Radeon HD 3870 1GB 12400 Mtexels/sec
Difference: 14000 (113%)

Pixel Rate

If running with high levels of AA is important to you, then the Radeon HD 3870 X2 512MB is the winner, by far. (explain)

Radeon HD 3870 X2 512MB 26400 Mpixels/sec
Radeon HD 3870 1GB 12400 Mpixels/sec
Difference: 14000 (113%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Radeon HD 3870 1GB

Amazon.com

Check prices at:

Radeon HD 3870 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 3870 1GB Radeon HD 3870 X2 512MB
Manufacturer AMD AMD
Year Nov 19, 2007 Jan 28, 2008
Code Name RV670 XT R680
Memory 1024 MB 512 MB (x2)
Core Speed 775 MHz 825 MHz (x2)
Memory Speed 2250 MHz 1800 MHz (x2)
Power (Max TDP) 106 watts (Unknown) watts
Bandwidth 72000 MB/sec 115200 MB/sec
Texel Rate 12400 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 12400 Mpixels/sec 26400 Mpixels/sec
Unified Shaders 320(64x5) 320(64x5) (x2)
Texture Mapping Units 16 16 (x2)
Render Output Units 16 16 (x2)
Bus Type GDDR4 GDDR3
Bus Width 256-bit 256-bit (x2)
Fab Process 55 nm 55 nm
Transistors (Unknown) million (Unknown) million
Bus PCIe 2.0 x16/AGP 8x PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 10.1 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be transferred across the external memory interface in one second. The number is calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

Radeon HD 3870 1GB

Amazon.com

Check prices at:

Radeon HD 3870 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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