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Radeon HD 3850 256MB vs Radeon HD 3870 X2 512MB

Intro

The Radeon HD 3850 256MB has a GPU clock speed of 668 MHz, and the 256 MB of GDDR3 memory runs at 828 MHz through a 256-bit bus. It also features 320(64x5) SPUs, 16 Texture Address Units, and 16 ROPs.

Compare that to the Radeon HD 3870 X2 512MB, which makes use of a 55 nm design. AMD has clocked the core frequency at 825 MHz. The GDDR3 RAM runs at a speed of 900 MHz on this particular model. It features 320(64x5) SPUs along with 16 Texture Address Units and 16 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

In theory, the Radeon HD 3870 X2 512MB will be 117% faster than the Radeon HD 3850 256MB overall, because of its greater data rate. (explain)

Radeon HD 3870 X2 512MB 115200 MB/sec
Radeon HD 3850 256MB 52992 MB/sec
Difference: 62208 (117%)

Texel Rate

The Radeon HD 3870 X2 512MB is quite a bit (approximately 147%) better at texture filtering than the Radeon HD 3850 256MB. (explain)

Radeon HD 3870 X2 512MB 26400 Mtexels/sec
Radeon HD 3850 256MB 10688 Mtexels/sec
Difference: 15712 (147%)

Pixel Rate

The Radeon HD 3870 X2 512MB is a lot (more or less 147%) faster with regards to AA than the Radeon HD 3850 256MB, and should be capable of handling higher screen resolutions better. (explain)

Radeon HD 3870 X2 512MB 26400 Mpixels/sec
Radeon HD 3850 256MB 10688 Mpixels/sec
Difference: 15712 (147%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Radeon HD 3850 256MB

Amazon.com

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Radeon HD 3870 X2 512MB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 3850 256MB Radeon HD 3870 X2 512MB
Manufacturer AMD AMD
Year Nov 19, 2007 Jan 28, 2008
Code Name RV670 PRO R680
Memory 256 MB 512 MB (x2)
Core Speed 668 MHz 825 MHz (x2)
Memory Speed 1656 MHz 1800 MHz (x2)
Power (Max TDP) 75 watts (Unknown) watts
Bandwidth 52992 MB/sec 115200 MB/sec
Texel Rate 10688 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 10688 Mpixels/sec 26400 Mpixels/sec
Unified Shaders 320(64x5) 320(64x5) (x2)
Texture Mapping Units 16 16 (x2)
Render Output Units 16 16 (x2)
Bus Type GDDR3 GDDR3
Bus Width 256-bit 256-bit (x2)
Fab Process 55 nm 55 nm
Transistors (Unknown) million (Unknown) million
Bus PCIe 2.0 x16/AGP 8x PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 10.1 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Bandwidth is the max amount of data (in units of MB per second) that can be transferred past the external memory interface in a second. It's worked out by multiplying the card's interface width by its memory speed. If the card has DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

Radeon HD 3850 256MB

Amazon.com

Check prices at:

Radeon HD 3870 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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