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Radeon HD 3870 X2 1GB vs Radeon HD 5750 512MB

Intro

The Radeon HD 3870 X2 1GB uses a 55 nm design. AMD has clocked the core speed at 825 MHz. The GDDR4 RAM runs at a speed of 1126 MHz on this specific card. It features 320(64x5) SPUs along with 16 TAUs and 16 ROPs.

Compare all of that to the Radeon HD 5750 512MB, which features core clock speeds of 700 MHz on the GPU, and 1150 MHz on the 512 MB of GDDR5 memory. It features 720(144x5) SPUs along with 36 Texture Address Units and 16 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

As far as performance goes, the Radeon HD 3870 X2 1GB should in theory be a lot superior to the Radeon HD 5750 512MB in general. (explain)

Radeon HD 3870 X2 1GB 144128 MB/sec
Radeon HD 5750 512MB 73600 MB/sec
Difference: 70528 (96%)

Texel Rate

The Radeon HD 3870 X2 1GB will be a small bit (approximately 5%) more effective at texture filtering than the Radeon HD 5750 512MB. (explain)

Radeon HD 3870 X2 1GB 26400 Mtexels/sec
Radeon HD 5750 512MB 25200 Mtexels/sec
Difference: 1200 (5%)

Pixel Rate

The Radeon HD 3870 X2 1GB should be a lot (approximately 136%) more effective at FSAA than the Radeon HD 5750 512MB, and should be capable of handling higher resolutions while still performing well. (explain)

Radeon HD 3870 X2 1GB 26400 Mpixels/sec
Radeon HD 5750 512MB 11200 Mpixels/sec
Difference: 15200 (136%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Radeon HD 3870 X2 1GB

Amazon.com

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Radeon HD 5750 512MB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 3870 X2 1GB Radeon HD 5750 512MB
Manufacturer AMD AMD
Year Jan 28, 2008 October 13, 2009
Code Name R680 Juniper LE
Memory 1024 MB (x2) 512 MB
Core Speed 825 MHz (x2) 700 MHz
Memory Speed 2252 MHz (x2) 4600 MHz
Power (Max TDP) (Unknown) watts 86 watts
Bandwidth 144128 MB/sec 73600 MB/sec
Texel Rate 26400 Mtexels/sec 25200 Mtexels/sec
Pixel Rate 26400 Mpixels/sec 11200 Mpixels/sec
Unified Shaders 320(64x5) (x2) 720(144x5)
Texture Mapping Units 16 (x2) 36
Render Output Units 16 (x2) 16
Bus Type GDDR4 GDDR5
Bus Width 256-bit (x2) 128-bit
Fab Process 55 nm 40 nm
Transistors (Unknown) million 1040 million
Bus PCIe 2.0 x16/(internal PCIe 1.1 x16) PCIe 2.1 x16
DirectX Version DirectX 10.1 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 3.2

Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of MB per second) that can be transferred past the external memory interface within a second. It is calculated by multiplying the interface width by its memory speed. If it uses DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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Radeon HD 3870 X2 1GB

Amazon.com

Check prices at:

Radeon HD 5750 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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