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GeForce GTX 285 1GB vs Radeon HD 3870 X2 1GB

Intro

The GeForce GTX 285 1GB comes with core clock speeds of 648 MHz on the GPU, and 1242 MHz on the 1024 MB of GDDR3 memory. It features 240 SPUs as well as 80 Texture Address Units and 32 Rasterization Operator Units.

Compare those specifications to the Radeon HD 3870 X2 1GB, which uses a 55 nm design. AMD has clocked the core frequency at 825 MHz. The GDDR4 memory is set to run at a speed of 1126 MHz on this specific card. It features 320(64x5) SPUs as well as 16 Texture Address Units and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

The GeForce GTX 285 1GB should in theory be just a bit faster than the Radeon HD 3870 X2 1GB overall. (explain)

GeForce GTX 285 1GB 158976 MB/sec
Radeon HD 3870 X2 1GB 144128 MB/sec
Difference: 14848 (10%)

Texel Rate

The GeForce GTX 285 1GB is much (approximately 96%) faster with regards to texture filtering than the Radeon HD 3870 X2 1GB. (explain)

GeForce GTX 285 1GB 51840 Mtexels/sec
Radeon HD 3870 X2 1GB 26400 Mtexels/sec
Difference: 25440 (96%)

Pixel Rate

If using a high screen resolution is important to you, then the Radeon HD 3870 X2 1GB is the winner, by a large margin. (explain)

Radeon HD 3870 X2 1GB 26400 Mpixels/sec
GeForce GTX 285 1GB 20736 Mpixels/sec
Difference: 5664 (27%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 285 1GB

Amazon.com

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Radeon HD 3870 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 285 1GB Radeon HD 3870 X2 1GB
Manufacturer nVidia AMD
Year January 15, 2009 Jan 28, 2008
Code Name G200b R680
Memory 1024 MB 1024 MB (x2)
Core Speed 648 MHz 825 MHz (x2)
Memory Speed 2484 MHz 2252 MHz (x2)
Power (Max TDP) 204 watts (Unknown) watts
Bandwidth 158976 MB/sec 144128 MB/sec
Texel Rate 51840 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 20736 Mpixels/sec 26400 Mpixels/sec
Unified Shaders 240 320(64x5) (x2)
Texture Mapping Units 80 16 (x2)
Render Output Units 32 16 (x2)
Bus Type GDDR3 GDDR4
Bus Width 512-bit 256-bit (x2)
Fab Process 55 nm 55 nm
Transistors 1400 million (Unknown) million
Bus PCIe x16 2.0 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.1 OpenGL 3.0

Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be transported past the external memory interface in a second. It is worked out by multiplying the bus width by the speed of its memory. If it uses DDR memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 285 1GB

Amazon.com

Check prices at:

Radeon HD 3870 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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