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GeForce GTX 280 vs Radeon HD 3870 X2 1GB

Intro

The GeForce GTX 280 comes with a core clock frequency of 602 MHz and a GDDR3 memory frequency of 1107 MHz. It also uses a 512-bit bus, and makes use of a 65 nm design. It is comprised of 240 SPUs, 80 Texture Address Units, and 32 Raster Operation Units.

Compare those specifications to the Radeon HD 3870 X2 1GB, which has clock speeds of 825 MHz on the GPU, and 1126 MHz on the 1024 MB of GDDR4 memory. It features 320(64x5) SPUs as well as 16 TAUs and 16 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically speaking, the Radeon HD 3870 X2 1GB is 2% faster than the GeForce GTX 280 in general, due to its higher bandwidth. (explain)

Radeon HD 3870 X2 1GB 144128 MB/sec
GeForce GTX 280 141696 MB/sec
Difference: 2432 (2%)

Texel Rate

The GeForce GTX 280 should be quite a bit (more or less 82%) better at anisotropic filtering than the Radeon HD 3870 X2 1GB. (explain)

GeForce GTX 280 48160 Mtexels/sec
Radeon HD 3870 X2 1GB 26400 Mtexels/sec
Difference: 21760 (82%)

Pixel Rate

If using a high resolution is important to you, then the Radeon HD 3870 X2 1GB is superior to the GeForce GTX 280, by a large margin. (explain)

Radeon HD 3870 X2 1GB 26400 Mpixels/sec
GeForce GTX 280 19264 Mpixels/sec
Difference: 7136 (37%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 280

Amazon.com

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Radeon HD 3870 X2 1GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 280 Radeon HD 3870 X2 1GB
Manufacturer nVidia AMD
Year June 17, 2008 Jan 28, 2008
Code Name G200 R680
Memory 1024 MB 1024 MB (x2)
Core Speed 602 MHz 825 MHz (x2)
Memory Speed 2214 MHz 2252 MHz (x2)
Power (Max TDP) 236 watts (Unknown) watts
Bandwidth 141696 MB/sec 144128 MB/sec
Texel Rate 48160 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 19264 Mpixels/sec 26400 Mpixels/sec
Unified Shaders 240 320(64x5) (x2)
Texture Mapping Units 80 16 (x2)
Render Output Units 32 16 (x2)
Bus Type GDDR3 GDDR4
Bus Width 512-bit 256-bit (x2)
Fab Process 65 nm 55 nm
Transistors 1400 million (Unknown) million
Bus PCIe x16 2.0 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.1 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be transferred across the external memory interface within a second. The number is worked out by multiplying the interface width by the speed of its memory. If the card has DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 280

Amazon.com

Check prices at:

Radeon HD 3870 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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