Compare any two graphics cards:
GeForce 8800 GTS (G80) 320MB vs Radeon HD 3870 X2 1GB
IntroThe GeForce 8800 GTS (G80) 320MB comes with a GPU clock speed of 513 MHz, and the 320 MB of GDDR3 RAM runs at 792 MHz through a 320-bit bus. It also is comprised of 96 SPUs, 48 TAUs, and 20 ROPs.Compare those specifications to the Radeon HD 3870 X2 1GB, which features clock speeds of 825 MHz on the GPU, and 1126 MHz on the 1024 MB of GDDR4 memory. It features 320(64x5) SPUs as well as 16 TAUs and 16 ROPs.
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Power Usage and Theoretical BenchmarksMemory BandwidthThe Radeon HD 3870 X2 1GB, in theory, should be a lot faster than the GeForce 8800 GTS (G80) 320MB in general. (explain)
Texel RateThe Radeon HD 3870 X2 1GB should be a bit (approximately 7%) more effective at anisotropic filtering than the GeForce 8800 GTS (G80) 320MB. (explain)
Pixel RateThe Radeon HD 3870 X2 1GB is a lot (approximately 157%) more effective at AA than the GeForce 8800 GTS (G80) 320MB, and should be capable of handling higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of. Price Comparison
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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (counted in MB per second) that can be moved past the external memory interface in a second. It's worked out by multiplying the interface width by its memory speed. If it uses DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This is worked out by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels the video card could possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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