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GeForce 8800 GT 1GB vs Radeon HD 3850 X2

Intro

The GeForce 8800 GT 1GB comes with a GPU core clock speed of 600 MHz, and the 1024 MB of GDDR3 RAM is set to run at 900 MHz through a 256-bit bus. It also is made up of 112 SPUs, 56 Texture Address Units, and 16 Raster Operation Units.

Compare that to the Radeon HD 3850 X2, which comes with a GPU core clock speed of 668 MHz, and 512 MB of GDDR3 RAM running at 828 MHz through a 256-bit bus. It also is made up of 320(64x5) Stream Processors, 16 Texture Address Units, and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

The Radeon HD 3850 X2 should theoretically perform quite a bit faster than the GeForce 8800 GT 1GB in general. (explain)

Radeon HD 3850 X2 105984 MB/sec
GeForce 8800 GT 1GB 57600 MB/sec
Difference: 48384 (84%)

Texel Rate

The GeForce 8800 GT 1GB will be much (approximately 57%) more effective at anisotropic filtering than the Radeon HD 3850 X2. (explain)

GeForce 8800 GT 1GB 33600 Mtexels/sec
Radeon HD 3850 X2 21376 Mtexels/sec
Difference: 12224 (57%)

Pixel Rate

The Radeon HD 3850 X2 is a lot (more or less 123%) faster with regards to anti-aliasing than the GeForce 8800 GT 1GB, and also capable of handling higher screen resolutions more effectively. (explain)

Radeon HD 3850 X2 21376 Mpixels/sec
GeForce 8800 GT 1GB 9600 Mpixels/sec
Difference: 11776 (123%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 8800 GT 1GB

Amazon.com

Check prices at:

Radeon HD 3850 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 8800 GT 1GB Radeon HD 3850 X2
Manufacturer nVidia AMD
Year Dec 2007 Apr 4, 2008
Code Name G92 RV670 PRO
Memory 1024 MB 512 MB (x2)
Core Speed 600 MHz 668 MHz (x2)
Memory Speed 1800 MHz 1656 MHz (x2)
Power (Max TDP) 105 watts (Unknown) watts
Bandwidth 57600 MB/sec 105984 MB/sec
Texel Rate 33600 Mtexels/sec 21376 Mtexels/sec
Pixel Rate 9600 Mpixels/sec 21376 Mpixels/sec
Unified Shaders 112 320(64x5) (x2)
Texture Mapping Units 56 16 (x2)
Render Output Units 16 16 (x2)
Bus Type GDDR3 GDDR3
Bus Width 256-bit 256-bit (x2)
Fab Process 65 nm 55 nm
Transistors 754 million (Unknown) million
Bus PCIe x16 2.0 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in MB per second) that can be transferred past the external memory interface in one second. The number is calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce 8800 GT 1GB

Amazon.com

Check prices at:

Radeon HD 3850 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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