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GeForce 9800 GX2 vs Radeon HD 4850 512MB

Intro

The GeForce 9800 GX2 uses a 65 nm design. nVidia has set the core frequency at 600 MHz. The GDDR3 memory is set to run at a frequency of 1000 MHz on this particular model. It features 128 SPUs as well as 64 TAUs and 16 ROPs.

Compare those specifications to the Radeon HD 4850 512MB, which comes with core clock speeds of 625 MHz on the GPU, and 993 MHz on the 512 MB of GDDR3 memory. It features 800(160x5) SPUs as well as 40 Texture Address Units and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4850 512MB 110 Watts
GeForce 9800 GX2 197 Watts
Difference: 87 Watts (79%)

Memory Bandwidth

Theoretically speaking, the GeForce 9800 GX2 should be quite a bit faster than the Radeon HD 4850 512MB in general. (explain)

GeForce 9800 GX2 128000 MB/sec
Radeon HD 4850 512MB 63552 MB/sec
Difference: 64448 (101%)

Texel Rate

The GeForce 9800 GX2 is quite a bit (more or less 207%) better at AF than the Radeon HD 4850 512MB. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
Radeon HD 4850 512MB 25000 Mtexels/sec
Difference: 51800 (207%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce 9800 GX2 is a better choice, and very much so. (explain)

GeForce 9800 GX2 19200 Mpixels/sec
Radeon HD 4850 512MB 10000 Mpixels/sec
Difference: 9200 (92%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

Check prices at:

Radeon HD 4850 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 Radeon HD 4850 512MB
Manufacturer nVidia AMD
Year Mar 2008 Jun 25, 2008
Code Name G92 RV770 PRO
Memory 512 MB (x2) 512 MB
Core Speed 600 MHz (x2) 625 MHz
Memory Speed 2000 MHz (x2) 1986 MHz
Power (Max TDP) 197 watts 110 watts
Bandwidth 128000 MB/sec 63552 MB/sec
Texel Rate 76800 Mtexels/sec 25000 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 10000 Mpixels/sec
Unified Shaders 128 (x2) 800(160x5)
Texture Mapping Units 64 (x2) 40
Render Output Units 16 (x2) 16
Bus Type GDDR3 GDDR3
Bus Width 256-bit (x2) 256-bit
Fab Process 65 nm 55 nm
Transistors 754 million 956 million
Bus PCIe x16 2.0 PCIe 2.0 x16
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Bandwidth is the max amount of data (measured in MB per second) that can be transported over the external memory interface in a second. It is calculated by multiplying the card's interface width by its memory clock speed. In the case of DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce 9800 GX2

Amazon.com

Check prices at:

Radeon HD 4850 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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