Compare any two graphics cards:
GeForce 8800 GTS (G80) 640MB vs GeForce 9800 GX2
IntroThe GeForce 8800 GTS (G80) 640MB has a core clock frequency of 513 MHz and a GDDR3 memory speed of 792 MHz. It also uses a 320-bit memory bus, and uses a 90 nm design. It features 96 SPUs, 48 TAUs, and 20 ROPs.Compare that to the GeForce 9800 GX2, which comes with GPU core speed of 600 MHz, and 512 MB of GDDR3 memory running at 1000 MHz through a 256-bit bus. It also is comprised of 128 SPUs, 64 TAUs, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce 9800 GX2 is 102% quicker than the GeForce 8800 GTS (G80) 640MB in general, because of its greater bandwidth. (explain)
Texel RateThe GeForce 9800 GX2 should be quite a bit (about 212%) faster with regards to anisotropic filtering than the GeForce 8800 GTS (G80) 640MB. (explain)
Pixel RateThe GeForce 9800 GX2 will be a lot (more or less 87%) faster with regards to anti-aliasing than the GeForce 8800 GTS (G80) 640MB, and also should be capable of handling higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in MB per second) that can be moved over the external memory interface in a second. It's worked out by multiplying the card's bus width by the speed of its memory. In the case of DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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