Compare any two graphics cards:
GeForce 8800 GTS (G80) 320MB vs Radeon HD 6750 1GB
IntroThe GeForce 8800 GTS (G80) 320MB comes with a GPU core clock speed of 513 MHz, and the 320 MB of GDDR3 RAM is set to run at 792 MHz through a 320-bit bus. It also is made up of 96 Stream Processors, 48 Texture Address Units, and 20 ROPs.Compare those specifications to the Radeon HD 6750 1GB, which features a GPU core clock speed of 725 MHz, and 1024 MB of GDDR5 RAM running at 1000 MHz through a 128-bit bus. It also is comprised of 720 SPUs, 36 Texture Address Units, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon HD 6750 1GB should be just a bit faster than the GeForce 8800 GTS (G80) 320MB overall. (explain)
Texel RateThe Radeon HD 6750 1GB will be a little bit (more or less 6%) better at anisotropic filtering than the GeForce 8800 GTS (G80) 320MB. (explain)
Pixel RateThe Radeon HD 6750 1GB will be a small bit (more or less 13%) faster with regards to anti-aliasing than the GeForce 8800 GTS (G80) 320MB, and able to handle higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be transferred past the external memory interface in one second. It is worked out by multiplying the card's bus width by the speed of its memory. If it uses DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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