Compare any two graphics cards:
Radeon HD 4830 1GB vs Radeon HD 6770 1GB
IntroThe Radeon HD 4830 1GB makes use of a 55 nm design. AMD has clocked the core speed at 575 MHz. The GDDR4 RAM works at a frequency of 900 MHz on this model. It features 640(128x5) SPUs along with 32 Texture Address Units and 16 ROPs.Compare all of that to the Radeon HD 6770 1GB, which comes with GPU clock speed of 900 MHz, and 1024 MB of GDDR5 memory set to run at 1050 MHz through a 128-bit bus. It also is made up of 800 SPUs, 40 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon HD 6770 1GB should be a little bit faster than the Radeon HD 4830 1GB overall. (explain)
Texel RateThe Radeon HD 6770 1GB should be a lot (approximately 96%) faster with regards to texture filtering than the Radeon HD 4830 1GB. (explain)
Pixel RateThe Radeon HD 6770 1GB is much (approximately 57%) better at anti-aliasing than the Radeon HD 4830 1GB, and also should be able to handle higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be moved across the external memory interface in a second. The number is worked out by multiplying the interface width by its memory speed. If it uses DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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