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GeForce 9800 GX2 vs Radeon HD 6770

Intro

The GeForce 9800 GX2 features a GPU core clock speed of 600 MHz, and the 512 MB of GDDR3 RAM is set to run at 1000 MHz through a 256-bit bus. It also features 128 SPUs, 64 TAUs, and 16 Raster Operation Units.

Compare those specs to the Radeon HD 6770, which comes with core speeds of 900 MHz on the GPU, and 1050 MHz on the 512 MB of GDDR5 memory. It features 800 SPUs as well as 40 Texture Address Units and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6770 108 Watts
GeForce 9800 GX2 197 Watts
Difference: 89 Watts (82%)

Memory Bandwidth

The GeForce 9800 GX2, in theory, should perform a lot faster than the Radeon HD 6770 overall. (explain)

GeForce 9800 GX2 128000 MB/sec
Radeon HD 6770 67200 MB/sec
Difference: 60800 (90%)

Texel Rate

The GeForce 9800 GX2 is quite a bit (more or less 113%) faster with regards to anisotropic filtering than the Radeon HD 6770. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
Radeon HD 6770 36000 Mtexels/sec
Difference: 40800 (113%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce 9800 GX2 is the winner, by a large margin. (explain)

GeForce 9800 GX2 19200 Mpixels/sec
Radeon HD 6770 14400 Mpixels/sec
Difference: 4800 (33%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

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Radeon HD 6770

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 Radeon HD 6770
Manufacturer nVidia AMD
Year Mar 2008 January 2011
Code Name G92 Juniper XT
Memory 512 MB (x2) 512 MB
Core Speed 600 MHz (x2) 900 MHz
Memory Speed 2000 MHz (x2) 4200 MHz
Power (Max TDP) 197 watts 108 watts
Bandwidth 128000 MB/sec 67200 MB/sec
Texel Rate 76800 Mtexels/sec 36000 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 14400 Mpixels/sec
Unified Shaders 128 (x2) 800
Texture Mapping Units 64 (x2) 40
Render Output Units 16 (x2) 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 128-bit
Fab Process 65 nm 40 nm
Transistors 754 million 1040 million
Bus PCIe x16 2.0 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in MB per second) that can be moved past the external memory interface in one second. The number is worked out by multiplying the card's interface width by its memory speed. If the card has DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce 9800 GX2

Amazon.com

Check prices at:

Radeon HD 6770

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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