Compare any two graphics cards:
GeForce GT 230 vs Radeon HD 4670 1GB
IntroThe GeForce GT 230 features a GPU core speed of 550 MHz, and the 1536 MB of DDR3 memory runs at 800 MHz through a 192-bit bus. It also is made up of 32 SPUs, 16 Texture Address Units, and 8 ROPs.Compare those specifications to the Radeon HD 4670 1GB, which features a core clock speed of 750 MHz and a GDDR4/GDDR3/DDR3/DDR2 memory speed of 1100 MHz. It also makes use of a 128-bit memory bus, and makes use of a 55 nm design. It is made up of 320(64x5) SPUs, 32 TAUs, and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce GT 230 should in theory be a small bit better than the Radeon HD 4670 1GB overall. (explain)
Texel RateThe Radeon HD 4670 1GB should be much (more or less 173%) more effective at texture filtering than the GeForce GT 230. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the Radeon HD 4670 1GB is superior to the GeForce GT 230, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be transferred past the external memory interface in one second. It is calculated by multiplying the card's interface width by its memory speed. In the case of DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!