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GeForce 9800 GX2 vs Radeon HD 6870

Intro

The GeForce 9800 GX2 uses a 65 nm design. nVidia has set the core speed at 600 MHz. The GDDR3 RAM is set to run at a speed of 1000 MHz on this specific model. It features 128 SPUs as well as 64 Texture Address Units and 16 Rasterization Operator Units.

Compare that to the Radeon HD 6870, which makes use of a 40 nm design. AMD has set the core speed at 900 MHz. The GDDR5 memory runs at a speed of 1050 MHz on this model. It features 1120 SPUs as well as 56 Texture Address Units and 32 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6870 151 Watts
GeForce 9800 GX2 197 Watts
Difference: 46 Watts (30%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 6870 is 5% quicker than the GeForce 9800 GX2 overall, because of its higher bandwidth. (explain)

Radeon HD 6870 134400 MB/sec
GeForce 9800 GX2 128000 MB/sec
Difference: 6400 (5%)

Texel Rate

The GeForce 9800 GX2 will be much (approximately 52%) better at texture filtering than the Radeon HD 6870. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
Radeon HD 6870 50400 Mtexels/sec
Difference: 26400 (52%)

Pixel Rate

The Radeon HD 6870 should be much (about 50%) better at AA than the GeForce 9800 GX2, and will be able to handle higher screen resolutions without slowing down too much. (explain)

Radeon HD 6870 28800 Mpixels/sec
GeForce 9800 GX2 19200 Mpixels/sec
Difference: 9600 (50%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

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Radeon HD 6870

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 Radeon HD 6870
Manufacturer nVidia AMD
Year Mar 2008 October 2010
Code Name G92 Barts XT
Memory 512 MB (x2) 1024 MB
Core Speed 600 MHz (x2) 900 MHz
Memory Speed 2000 MHz (x2) 4200 MHz
Power (Max TDP) 197 watts 151 watts
Bandwidth 128000 MB/sec 134400 MB/sec
Texel Rate 76800 Mtexels/sec 50400 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 28800 Mpixels/sec
Unified Shaders 128 (x2) 1120
Texture Mapping Units 64 (x2) 56
Render Output Units 16 (x2) 32
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 256-bit
Fab Process 65 nm 40 nm
Transistors 754 million 1700 million
Bus PCIe x16 2.0 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be transferred over the external memory interface within a second. It is worked out by multiplying the bus width by its memory speed. If the card has DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce 9800 GX2

Amazon.com

Check prices at:

Radeon HD 6870

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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