Compare any two graphics cards:
GeForce GTX 260 216SP 55 nm vs Radeon HD 6870
IntroThe GeForce GTX 260 216SP 55 nm uses a 55 nm design. nVidia has set the core frequency at 576 MHz. The GDDR3 memory works at a frequency of 999 MHz on this particular model. It features 216 SPUs as well as 72 TAUs and 28 Rasterization Operator Units.Compare all that to the Radeon HD 6870, which makes use of a 40 nm design. AMD has set the core speed at 900 MHz. The GDDR5 memory is set to run at a frequency of 1050 MHz on this particular model. It features 1120 SPUs along with 56 Texture Address Units and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon HD 6870, in theory, should perform just a bit faster than the GeForce GTX 260 216SP 55 nm in general. (explain)
Texel RateThe Radeon HD 6870 should be a lot (about 22%) better at texture filtering than the GeForce GTX 260 216SP 55 nm. (explain)
Pixel RateIf using a high screen resolution is important to you, then the Radeon HD 6870 is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be transferred over the external memory interface in one second. The number is worked out by multiplying the bus width by the speed of its memory. If the card has DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This is calculated by multiplying the total texture units by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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