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GeForce GT 340 1GB vs Radeon HD 3870 X2 512MB

Intro

The GeForce GT 340 1GB features a clock frequency of 550 MHz and a GDDR5 memory speed of 850 MHz. It also uses a 128-bit memory bus, and uses a 40 nm design. It features 96 SPUs, 32 TAUs, and 8 ROPs.

Compare those specifications to the Radeon HD 3870 X2 512MB, which features GPU core speed of 825 MHz, and 512 MB of GDDR3 memory set to run at 900 MHz through a 256-bit bus. It also features 320(64x5) SPUs, 16 Texture Address Units, and 16 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

As far as performance goes, the Radeon HD 3870 X2 512MB should in theory be much better than the GeForce GT 340 1GB in general. (explain)

Radeon HD 3870 X2 512MB 115200 MB/sec
GeForce GT 340 1GB 54400 MB/sec
Difference: 60800 (112%)

Texel Rate

The Radeon HD 3870 X2 512MB should be a lot (more or less 50%) more effective at texture filtering than the GeForce GT 340 1GB. (explain)

Radeon HD 3870 X2 512MB 26400 Mtexels/sec
GeForce GT 340 1GB 17600 Mtexels/sec
Difference: 8800 (50%)

Pixel Rate

If using high levels of AA is important to you, then the Radeon HD 3870 X2 512MB is a better choice, and very much so. (explain)

Radeon HD 3870 X2 512MB 26400 Mpixels/sec
GeForce GT 340 1GB 4400 Mpixels/sec
Difference: 22000 (500%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GT 340 1GB

Amazon.com

Check prices at:

Radeon HD 3870 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 340 1GB Radeon HD 3870 X2 512MB
Manufacturer nVidia AMD
Year February 2010 Jan 28, 2008
Code Name GT215 R680
Memory 1024 MB 512 MB (x2)
Core Speed 550 MHz 825 MHz (x2)
Memory Speed 3400 MHz 1800 MHz (x2)
Power (Max TDP) 69 watts (Unknown) watts
Bandwidth 54400 MB/sec 115200 MB/sec
Texel Rate 17600 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 4400 Mpixels/sec 26400 Mpixels/sec
Unified Shaders 96 320(64x5) (x2)
Texture Mapping Units 32 16 (x2)
Render Output Units 8 16 (x2)
Bus Type GDDR5 GDDR3
Bus Width 128-bit 256-bit (x2)
Fab Process 40 nm 55 nm
Transistors 727 million (Unknown) million
Bus PCIe x16 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 10.1 DirectX 10.1
OpenGL Version OpenGL 3.3 OpenGL 3.0

Memory Bandwidth: Bandwidth is the max amount of data (measured in MB per second) that can be transported across the external memory interface in one second. It is worked out by multiplying the card's bus width by its memory clock speed. If it uses DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce GT 340 1GB

Amazon.com

Check prices at:

Radeon HD 3870 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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