Compare any two graphics cards:
GeForce GT 340 1GB vs Radeon HD 3850 X2
IntroThe GeForce GT 340 1GB makes use of a 40 nm design. nVidia has clocked the core speed at 550 MHz. The GDDR5 memory runs at a frequency of 850 MHz on this card. It features 96 SPUs as well as 32 Texture Address Units and 8 Rasterization Operator Units.Compare all that to the Radeon HD 3850 X2, which features a core clock speed of 668 MHz and a GDDR3 memory frequency of 828 MHz. It also features a 256-bit memory bus, and uses a 55 nm design. It is comprised of 320(64x5) SPUs, 16 Texture Address Units, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthPerformance-wise, the Radeon HD 3850 X2 should theoretically be much superior to the GeForce GT 340 1GB in general. (explain)
Texel RateThe Radeon HD 3850 X2 should be much (approximately 21%) better at AF than the GeForce GT 340 1GB. (explain)
Pixel RateIf running with a high resolution is important to you, then the Radeon HD 3850 X2 is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (in units of megabytes per second) that can be moved past the external memory interface within a second. It's calculated by multiplying the card's bus width by its memory speed. If it uses DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This is calculated by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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