Compare any two graphics cards:
VS

GeForce 9800 GX2 vs GeForce GT 340 1GB

Intro

The GeForce 9800 GX2 uses a 65 nm design. nVidia has set the core frequency at 600 MHz. The GDDR3 memory runs at a speed of 1000 MHz on this specific model. It features 128 SPUs along with 64 TAUs and 16 ROPs.

Compare all that to the GeForce GT 340 1GB, which features a GPU core clock speed of 550 MHz, and 1024 MB of GDDR5 RAM running at 850 MHz through a 128-bit bus. It also features 96 SPUs, 32 TAUs, and 8 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 340 1GB 69 Watts
GeForce 9800 GX2 197 Watts
Difference: 128 Watts (186%)

Memory Bandwidth

The GeForce 9800 GX2 should in theory perform quite a bit faster than the GeForce GT 340 1GB in general. (explain)

GeForce 9800 GX2 128000 MB/sec
GeForce GT 340 1GB 54400 MB/sec
Difference: 73600 (135%)

Texel Rate

The GeForce 9800 GX2 should be much (more or less 336%) more effective at AF than the GeForce GT 340 1GB. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
GeForce GT 340 1GB 17600 Mtexels/sec
Difference: 59200 (336%)

Pixel Rate

The GeForce 9800 GX2 is a lot (approximately 336%) faster with regards to anti-aliasing than the GeForce GT 340 1GB, and should be capable of handling higher resolutions better. (explain)

GeForce 9800 GX2 19200 Mpixels/sec
GeForce GT 340 1GB 4400 Mpixels/sec
Difference: 14800 (336%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

GeForce 9800 GX2

Amazon.com

Check prices at:

GeForce GT 340 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 9800 GX2 GeForce GT 340 1GB
Manufacturer nVidia nVidia
Year Mar 2008 February 2010
Code Name G92 GT215
Memory 512 MB (x2) 1024 MB
Core Speed 600 MHz (x2) 550 MHz
Memory Speed 2000 MHz (x2) 3400 MHz
Power (Max TDP) 197 watts 69 watts
Bandwidth 128000 MB/sec 54400 MB/sec
Texel Rate 76800 Mtexels/sec 17600 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 4400 Mpixels/sec
Unified Shaders 128 (x2) 96
Texture Mapping Units 64 (x2) 32
Render Output Units 16 (x2) 8
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 128-bit
Fab Process 65 nm 40 nm
Transistors 754 million 727 million
Bus PCIe x16 2.0 PCIe x16
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.3

Memory Bandwidth: Bandwidth is the max amount of data (counted in MB per second) that can be transferred past the external memory interface within a second. It is calculated by multiplying the card's bus width by its memory clock speed. If the card has DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total texture units by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly write to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce 9800 GX2

Amazon.com

Check prices at:

GeForce GT 340 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield