Compare any two graphics cards:
GeForce GT 340 1GB vs Radeon HD 4730
IntroThe GeForce GT 340 1GB has a core clock speed of 550 MHz and a GDDR5 memory frequency of 850 MHz. It also makes use of a 128-bit bus, and makes use of a 40 nm design. It is made up of 96 SPUs, 32 Texture Address Units, and 8 ROPs.Compare those specs to the Radeon HD 4730, which comes with a core clock frequency of 700 MHz and a GDDR5 memory speed of 900 MHz. It also uses a 128-bit bus, and makes use of a 55 nm design. It is made up of 640(128x5) SPUs, 32 TAUs, and 8 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon HD 4730 should theoretically be just a bit superior to the GeForce GT 340 1GB overall. (explain)
Texel RateThe Radeon HD 4730 will be much (approximately 27%) more effective at anisotropic filtering than the GeForce GT 340 1GB. (explain)
Pixel RateIf using a high screen resolution is important to you, then the Radeon HD 4730 is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be transferred past the external memory interface in a second. The number is calculated by multiplying the card's bus width by its memory speed. In the case of DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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