Compare any two graphics cards:
GeForce 8800 GTS (G80) 320MB vs GeForce GT 340 1GB
IntroThe GeForce 8800 GTS (G80) 320MB comes with a GPU core speed of 513 MHz, and the 320 MB of GDDR3 memory is set to run at 792 MHz through a 320-bit bus. It also is comprised of 96 Stream Processors, 48 Texture Address Units, and 20 Raster Operation Units.Compare all that to the GeForce GT 340 1GB, which uses a 40 nm design. nVidia has set the core speed at 550 MHz. The GDDR5 RAM works at a speed of 850 MHz on this model. It features 96 SPUs along with 32 TAUs and 8 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce 8800 GTS (G80) 320MB should perform a small bit faster than the GeForce GT 340 1GB in general. (explain)
Texel RateThe GeForce 8800 GTS (G80) 320MB is quite a bit (more or less 40%) faster with regards to AF than the GeForce GT 340 1GB. (explain)
Pixel RateThe GeForce 8800 GTS (G80) 320MB is a lot (approximately 133%) more effective at FSAA than the GeForce GT 340 1GB, and should be capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be transferred over the external memory interface in one second. The number is calculated by multiplying the interface width by its memory clock speed. If it uses DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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