Compare any two graphics cards:
GeForce 9600 GT 1GB vs GeForce GT 340
IntroThe GeForce 9600 GT 1GB uses a 65/55 nm design. nVidia has clocked the core speed at 650 MHz. The GDDR3 RAM works at a frequency of 900 MHz on this particular card. It features 64 SPUs along with 32 Texture Address Units and 16 Rasterization Operator Units.Compare those specifications to the GeForce GT 340, which uses a 40 nm design. nVidia has set the core speed at 550 MHz. The GDDR5 RAM is set to run at a frequency of 850 MHz on this particular card. It features 96 SPUs as well as 32 Texture Address Units and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce 9600 GT 1GB should perform a small bit faster than the GeForce GT 340 overall. (explain)
Texel RateThe GeForce 9600 GT 1GB is a bit (approximately 18%) more effective at AF than the GeForce GT 340. (explain)
Pixel RateThe GeForce 9600 GT 1GB will be quite a bit (about 136%) faster with regards to full screen anti-aliasing than the GeForce GT 340, and should be capable of handling higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of MB per second) that can be transferred across the external memory interface in a second. It is calculated by multiplying the interface width by its memory speed. If the card has DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This is worked out by multiplying the total texture units by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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