Compare any two graphics cards:
GeForce GT 320 vs GeForce GT 430 1GB
IntroThe GeForce GT 320 features a GPU core speed of 540 MHz, and the 1024 MB of GDDR3 RAM runs at 790 MHz through a 128-bit bus. It also features 72 Stream Processors, 24 Texture Address Units, and 8 ROPs.Compare those specifications to the GeForce GT 430 1GB, which comes with a core clock speed of 700 MHz and a GDDR3 memory speed of 900 MHz. It also features a 128-bit memory bus, and uses a 40 nm design. It is made up of 96 SPUs, 16 Texture Address Units, and 4 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GT 430 1GB will be 14% quicker than the GeForce GT 320 in general, because of its greater bandwidth. (explain)
Texel RateThe GeForce GT 320 will be a bit (about 16%) faster with regards to anisotropic filtering than the GeForce GT 430 1GB. (explain)
Pixel RateIf running with a high resolution is important to you, then the GeForce GT 320 is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (in units of megabytes per second) that can be transferred past the external memory interface in one second. The number is calculated by multiplying the card's interface width by its memory speed. If the card has DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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