Compare any two graphics cards:
GeForce GT 430 1GB vs GeForce GTS 150
IntroThe GeForce GT 430 1GB makes use of a 40 nm design. nVidia has clocked the core frequency at 700 MHz. The GDDR3 RAM runs at a speed of 900 MHz on this specific model. It features 96 SPUs along with 16 TAUs and 4 ROPs.Compare that to the GeForce GTS 150, which has GPU core speed of 740 MHz, and 1024 MB of GDDR3 memory set to run at 500 MHz through a 256-bit bus. It also is comprised of 128 Stream Processors, 64 Texture Address Units, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTS 150 should perform a small bit faster than the GeForce GT 430 1GB overall. (explain)
Texel RateThe GeForce GTS 150 is a lot (approximately 323%) better at texture filtering than the GeForce GT 430 1GB. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the GeForce GTS 150 is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (counted in megabytes per second) that can be moved across the external memory interface in a second. It is worked out by multiplying the card's bus width by its memory clock speed. In the case of DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels the video card can possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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