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GeForce GT 450 (OEM) vs GeForce GTX 295

Intro

The GeForce GT 450 (OEM) comes with a GPU core clock speed of 790 MHz, and the 1536 MB of GDDR5 RAM is set to run at 1000 MHz through a 192-bit bus. It also is made up of 144 Stream Processors, 24 Texture Address Units, and 24 ROPs.

Compare those specifications to the GeForce GTX 295, which comes with core clock speeds of 576 MHz on the GPU, and 999 MHz on the 896 MB of GDDR3 memory. It features 240 SPUs as well as 80 TAUs and 28 Rasterization Operator Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 450 (OEM) 106 Watts
GeForce GTX 295 289 Watts
Difference: 183 Watts (173%)

Memory Bandwidth

Theoretically, the GeForce GTX 295 should be quite a bit faster than the GeForce GT 450 (OEM) overall. (explain)

GeForce GTX 295 223776 MB/sec
GeForce GT 450 (OEM) 96000 MB/sec
Difference: 127776 (133%)

Texel Rate

The GeForce GTX 295 should be quite a bit (approximately 386%) faster with regards to AF than the GeForce GT 450 (OEM). (explain)

GeForce GTX 295 92160 Mtexels/sec
GeForce GT 450 (OEM) 18960 Mtexels/sec
Difference: 73200 (386%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX 295 is superior to the GeForce GT 450 (OEM), by a large margin. (explain)

GeForce GTX 295 32256 Mpixels/sec
GeForce GT 450 (OEM) 18960 Mpixels/sec
Difference: 13296 (70%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GT 450 (OEM)

Amazon.com

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GeForce GTX 295

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

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Model GeForce GT 450 (OEM) GeForce GTX 295
Manufacturer nVidia nVidia
Year October 2010 January 8, 2009
Code Name GF106 G200b
Memory 1536 MB 896 MB (x2)
Core Speed 790 MHz 576 MHz (x2)
Memory Speed 4000 MHz 1998 MHz (x2)
Power (Max TDP) 106 watts 289 watts
Bandwidth 96000 MB/sec 223776 MB/sec
Texel Rate 18960 Mtexels/sec 92160 Mtexels/sec
Pixel Rate 18960 Mpixels/sec 32256 Mpixels/sec
Unified Shaders 144 240 (x2)
Texture Mapping Units 24 80 (x2)
Render Output Units 24 28 (x2)
Bus Type GDDR5 GDDR3
Bus Width 192-bit 448-bit (x2)
Fab Process 40 nm 55 nm
Transistors 1170 million 1400 million
Bus PCIe x16 PCIe x16 2.0
DirectX Version DirectX 11 DirectX 10
OpenGL Version OpenGL 4.1 OpenGL 3.1

Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be transported over the external memory interface within a second. It is calculated by multiplying the interface width by its memory clock speed. If it uses DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce GT 450 (OEM)

Amazon.com

Check prices at:

GeForce GTX 295

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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