Compare any two graphics cards:
GeForce 8800 GTX vs GeForce GT 450 (OEM)
IntroThe GeForce 8800 GTX has a GPU core speed of 575 MHz, and the 768 MB of GDDR3 RAM is set to run at 900 MHz through a 384-bit bus. It also features 128 Stream Processors, 64 TAUs, and 24 Raster Operation Units.Compare those specs to the GeForce GT 450 (OEM), which features a GPU core clock speed of 790 MHz, and 1536 MB of GDDR5 RAM set to run at 1000 MHz through a 192-bit bus. It also features 144 SPUs, 24 Texture Address Units, and 24 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GT 450 (OEM) should in theory be just a bit better than the GeForce 8800 GTX in general. (explain)
Texel RateThe GeForce 8800 GTX is quite a bit (about 94%) faster with regards to AF than the GeForce GT 450 (OEM). (explain)
Pixel RateThe GeForce GT 450 (OEM) will be a lot (approximately 37%) better at AA than the GeForce 8800 GTX, and also will be able to handle higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be transferred past the external memory interface in a second. It's worked out by multiplying the card's bus width by its memory speed. If the card has DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This number is worked out by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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