Compare any two graphics cards:
GeForce GT 220 GDDR3 vs Radeon HD 4670 1GB
IntroThe GeForce GT 220 GDDR3 comes with a clock speed of 625 MHz and a GDDR3 memory frequency of 1012 MHz. It also makes use of a 128-bit memory bus, and uses a 40 nm design. It is made up of 48 SPUs, 16 Texture Address Units, and 8 ROPs.Compare that to the Radeon HD 4670 1GB, which has a clock speed of 750 MHz and a GDDR4/GDDR3/DDR3/DDR2 memory speed of 1100 MHz. It also makes use of a 128-bit bus, and makes use of a 55 nm design. It is made up of 320(64x5) SPUs, 32 Texture Address Units, and 8 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon HD 4670 1GB will be 9% faster than the GeForce GT 220 GDDR3 in general, because of its higher data rate. (explain)
Texel RateThe Radeon HD 4670 1GB should be quite a bit (more or less 140%) better at anisotropic filtering than the GeForce GT 220 GDDR3. (explain)
Pixel RateThe Radeon HD 4670 1GB should be a bit (approximately 20%) faster with regards to FSAA than the GeForce GT 220 GDDR3, and able to handle higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be moved across the external memory interface within a second. It's calculated by multiplying the card's bus width by its memory speed. In the case of DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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