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GeForce GT 220 GDDR3 vs Radeon HD 4670 1GB

Intro

The GeForce GT 220 GDDR3 comes with a clock speed of 625 MHz and a GDDR3 memory frequency of 1012 MHz. It also makes use of a 128-bit memory bus, and uses a 40 nm design. It is made up of 48 SPUs, 16 Texture Address Units, and 8 ROPs.

Compare that to the Radeon HD 4670 1GB, which has a clock speed of 750 MHz and a GDDR4/GDDR3/DDR3/DDR2 memory speed of 1100 MHz. It also makes use of a 128-bit bus, and makes use of a 55 nm design. It is made up of 320(64x5) SPUs, 32 Texture Address Units, and 8 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 220 GDDR3 58 Watts
Radeon HD 4670 1GB 70 Watts
Difference: 12 Watts (21%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 4670 1GB will be 9% faster than the GeForce GT 220 GDDR3 in general, because of its higher data rate. (explain)

Radeon HD 4670 1GB 35200 MB/sec
GeForce GT 220 GDDR3 32384 MB/sec
Difference: 2816 (9%)

Texel Rate

The Radeon HD 4670 1GB should be quite a bit (more or less 140%) better at anisotropic filtering than the GeForce GT 220 GDDR3. (explain)

Radeon HD 4670 1GB 24000 Mtexels/sec
GeForce GT 220 GDDR3 10000 Mtexels/sec
Difference: 14000 (140%)

Pixel Rate

The Radeon HD 4670 1GB should be a bit (approximately 20%) faster with regards to FSAA than the GeForce GT 220 GDDR3, and able to handle higher screen resolutions without slowing down too much. (explain)

Radeon HD 4670 1GB 6000 Mpixels/sec
GeForce GT 220 GDDR3 5000 Mpixels/sec
Difference: 1000 (20%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 220 GDDR3

Amazon.com

Check prices at:

Radeon HD 4670 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 220 GDDR3 Radeon HD 4670 1GB
Manufacturer nVidia AMD
Year October 2009 Sep 10, 2008
Code Name GT216 RV730 XT
Memory 512 MB 1024 MB
Core Speed 625 MHz 750 MHz
Memory Speed 2024 MHz 2200 MHz
Power (Max TDP) 58 watts 70 watts
Bandwidth 32384 MB/sec 35200 MB/sec
Texel Rate 10000 Mtexels/sec 24000 Mtexels/sec
Pixel Rate 5000 Mpixels/sec 6000 Mpixels/sec
Unified Shaders 48 320(64x5)
Texture Mapping Units 16 32
Render Output Units 8 8
Bus Type GDDR3 GDDR4/GDDR3/DDR3/DDR2
Bus Width 128-bit 128-bit
Fab Process 40 nm 55 nm
Transistors 486 million 514 million
Bus PCIe 2.0 PCIe 2.0 x16, AGP 8x
DirectX Version DirectX 10.1 DirectX 10.1
OpenGL Version OpenGL 3.2 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be moved across the external memory interface within a second. It's calculated by multiplying the card's bus width by its memory speed. In the case of DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GT 220 GDDR3

Amazon.com

Check prices at:

Radeon HD 4670 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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