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GeForce GTS 450 vs Radeon HD 3870 X2 512MB

Intro

The GeForce GTS 450 makes use of a 40 nm design. nVidia has clocked the core speed at 783 MHz. The GDDR5 RAM runs at a frequency of 902 MHz on this model. It features 192 SPUs along with 32 TAUs and 16 Rasterization Operator Units.

Compare that to the Radeon HD 3870 X2 512MB, which has GPU core speed of 825 MHz, and 512 MB of GDDR3 RAM running at 900 MHz through a 256-bit bus. It also features 320(64x5) Stream Processors, 16 Texture Address Units, and 16 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

The Radeon HD 3870 X2 512MB should in theory be much faster than the GeForce GTS 450 in general. (explain)

Radeon HD 3870 X2 512MB 115200 MB/sec
GeForce GTS 450 57728 MB/sec
Difference: 57472 (100%)

Texel Rate

The Radeon HD 3870 X2 512MB should be just a bit (more or less 5%) more effective at AF than the GeForce GTS 450. (explain)

Radeon HD 3870 X2 512MB 26400 Mtexels/sec
GeForce GTS 450 25056 Mtexels/sec
Difference: 1344 (5%)

Pixel Rate

The Radeon HD 3870 X2 512MB is much (approximately 111%) faster with regards to FSAA than the GeForce GTS 450, and should be able to handle higher resolutions without losing too much performance. (explain)

Radeon HD 3870 X2 512MB 26400 Mpixels/sec
GeForce GTS 450 12528 Mpixels/sec
Difference: 13872 (111%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTS 450

Amazon.com

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Radeon HD 3870 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTS 450 Radeon HD 3870 X2 512MB
Manufacturer nVidia AMD
Year September 2010 Jan 28, 2008
Code Name GF106 R680
Memory 512 MB 512 MB (x2)
Core Speed 783 MHz 825 MHz (x2)
Memory Speed 3608 MHz 1800 MHz (x2)
Power (Max TDP) 106 watts (Unknown) watts
Bandwidth 57728 MB/sec 115200 MB/sec
Texel Rate 25056 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 12528 Mpixels/sec 26400 Mpixels/sec
Unified Shaders 192 320(64x5) (x2)
Texture Mapping Units 32 16 (x2)
Render Output Units 16 16 (x2)
Bus Type GDDR5 GDDR3
Bus Width 128-bit 256-bit (x2)
Fab Process 40 nm 55 nm
Transistors 1170 million (Unknown) million
Bus PCIe x16 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.1 OpenGL 3.0

Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be moved over the external memory interface in one second. It is calculated by multiplying the interface width by its memory clock speed. If it uses DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTS 450

Amazon.com

Check prices at:

Radeon HD 3870 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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