Compare any two graphics cards:
GeForce GTS 450 vs Radeon HD 3850 256MB
IntroThe GeForce GTS 450 comes with a GPU clock speed of 783 MHz, and the 512 MB of GDDR5 RAM is set to run at 902 MHz through a 128-bit bus. It also features 192 Stream Processors, 32 TAUs, and 16 Raster Operation Units.Compare those specs to the Radeon HD 3850 256MB, which has a clock speed of 668 MHz and a GDDR3 memory speed of 828 MHz. It also uses a 256-bit memory bus, and uses a 55 nm design. It is made up of 320(64x5) SPUs, 16 Texture Address Units, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTS 450 should be 9% faster than the Radeon HD 3850 256MB overall, because of its higher data rate. (explain)
Texel RateThe GeForce GTS 450 will be a lot (more or less 134%) faster with regards to texture filtering than the Radeon HD 3850 256MB. (explain)
Pixel RateThe GeForce GTS 450 will be just a bit (approximately 17%) faster with regards to FSAA than the Radeon HD 3850 256MB, and also will be able to handle higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be transported over the external memory interface in one second. It is calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!