Compare any two graphics cards:
GeForce GTS 450 1GB vs Radeon HD 6750 1GB
IntroThe GeForce GTS 450 1GB features a GPU core clock speed of 783 MHz, and the 1024 MB of GDDR5 RAM runs at 902 MHz through a 128-bit bus. It also features 192 SPUs, 32 TAUs, and 16 Raster Operation Units.Compare those specs to the Radeon HD 6750 1GB, which features GPU core speed of 725 MHz, and 1024 MB of GDDR5 RAM set to run at 1000 MHz through a 128-bit bus. It also is made up of 720 SPUs, 36 Texture Address Units, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon HD 6750 1GB should be a small bit faster than the GeForce GTS 450 1GB overall. (explain)
Texel RateThe Radeon HD 6750 1GB should be just a bit (approximately 4%) more effective at texture filtering than the GeForce GTS 450 1GB. (explain)
Pixel RateThe GeForce GTS 450 1GB will be a little bit (more or less 8%) faster with regards to FSAA than the Radeon HD 6750 1GB, and also will be capable of handling higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in MB per second) that can be moved past the external memory interface in a second. It's worked out by multiplying the card's interface width by its memory speed. If the card has DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total texture units by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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