Compare any two graphics cards:
GeForce 8800 GTS (G80) 320MB vs GeForce GTS 450 1GB
IntroThe GeForce 8800 GTS (G80) 320MB comes with a GPU clock speed of 513 MHz, and the 320 MB of GDDR3 memory is set to run at 792 MHz through a 320-bit bus. It also is made up of 96 Stream Processors, 48 TAUs, and 20 Raster Operation Units.Compare those specs to the GeForce GTS 450 1GB, which makes use of a 40 nm design. nVidia has clocked the core speed at 783 MHz. The GDDR5 RAM runs at a frequency of 902 MHz on this specific card. It features 192 SPUs as well as 32 Texture Address Units and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce 8800 GTS (G80) 320MB should be a little bit faster than the GeForce GTS 450 1GB in general. (explain)
Texel RateThe GeForce GTS 450 1GB should be a small bit (more or less 2%) better at anisotropic filtering than the GeForce 8800 GTS (G80) 320MB. (explain)
Pixel RateThe GeForce GTS 450 1GB is quite a bit (more or less 22%) more effective at anti-aliasing than the GeForce 8800 GTS (G80) 320MB, and also capable of handling higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be transferred over the external memory interface in a second. The number is calculated by multiplying the bus width by its memory speed. In the case of DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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