Compare any two graphics cards:
VS

GeForce GTX 460 SE vs Radeon HD 6870

Intro

The GeForce GTX 460 SE features core speeds of 650 MHz on the GPU, and 850 MHz on the 1024 MB of GDDR5 memory. It features 288 SPUs as well as 48 Texture Address Units and 32 ROPs.

Compare that to the Radeon HD 6870, which comes with a core clock frequency of 900 MHz and a GDDR5 memory speed of 1050 MHz. It also makes use of a 256-bit bus, and makes use of a 40 nm design. It is made up of 1120 SPUs, 56 Texture Address Units, and 32 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 460 SE 150 Watts
Radeon HD 6870 151 Watts
Difference: 1 Watts (1%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 6870 should be quite a bit faster than the GeForce GTX 460 SE overall. (explain)

Radeon HD 6870 134400 MB/sec
GeForce GTX 460 SE 108800 MB/sec
Difference: 25600 (24%)

Texel Rate

The Radeon HD 6870 should be quite a bit (approximately 62%) more effective at texture filtering than the GeForce GTX 460 SE. (explain)

Radeon HD 6870 50400 Mtexels/sec
GeForce GTX 460 SE 31200 Mtexels/sec
Difference: 19200 (62%)

Pixel Rate

The Radeon HD 6870 should be quite a bit (about 38%) better at anti-aliasing than the GeForce GTX 460 SE, and also capable of handling higher screen resolutions while still performing well. (explain)

Radeon HD 6870 28800 Mpixels/sec
GeForce GTX 460 SE 20800 Mpixels/sec
Difference: 8000 (38%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 460 SE

Amazon.com

Check prices at:

Radeon HD 6870

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 460 SE Radeon HD 6870
Manufacturer nVidia AMD
Year November 2010 October 2010
Code Name GF104 Barts XT
Memory 1024 MB 1024 MB
Core Speed 650 MHz 900 MHz
Memory Speed 3400 MHz 4200 MHz
Power (Max TDP) 150 watts 151 watts
Bandwidth 108800 MB/sec 134400 MB/sec
Texel Rate 31200 Mtexels/sec 50400 Mtexels/sec
Pixel Rate 20800 Mpixels/sec 28800 Mpixels/sec
Unified Shaders 288 1120
Texture Mapping Units 48 56
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 40 nm 40 nm
Transistors 1950 million 1700 million
Bus PCIe x16 PCIe x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in megabytes per second) that can be transferred over the external memory interface in a second. It's calculated by multiplying the interface width by the speed of its memory. In the case of DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 460 SE

Amazon.com

Check prices at:

Radeon HD 6870

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield