Compare any two graphics cards:
GeForce 8800 GS vs GeForce GT 220 GDDR3
IntroThe GeForce 8800 GS has a GPU core clock speed of 550 MHz, and the 384 MB of GDDR3 memory runs at 800 MHz through a 192-bit bus. It also is made up of 96 SPUs, 48 Texture Address Units, and 12 Raster Operation Units.Compare those specifications to the GeForce GT 220 GDDR3, which comes with a core clock frequency of 625 MHz and a GDDR3 memory frequency of 1012 MHz. It also features a 128-bit bus, and uses a 40 nm design. It is made up of 48 SPUs, 16 Texture Address Units, and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce 8800 GS should perform a small bit faster than the GeForce GT 220 GDDR3 overall. (explain)
Texel RateThe GeForce 8800 GS will be much (more or less 164%) better at anisotropic filtering than the GeForce GT 220 GDDR3. (explain)
Pixel RateIf using high levels of AA is important to you, then the GeForce 8800 GS is superior to the GeForce GT 220 GDDR3, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (counted in megabytes per second) that can be transferred across the external memory interface in a second. It is calculated by multiplying the interface width by its memory speed. If it uses DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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