Compare any two graphics cards:
GeForce GTX 460 vs Radeon HD 5770
IntroThe GeForce GTX 460 comes with a clock frequency of 675 MHz and a GDDR5 memory frequency of 900 MHz. It also uses a 192-bit bus, and makes use of a 40 nm design. It features 336 SPUs, 56 TAUs, and 24 Raster Operation Units.Compare all that to the Radeon HD 5770, which has a GPU core clock speed of 850 MHz, and 1024 MB of GDDR5 memory running at 1200 MHz through a 128-bit bus. It also is made up of 800(160x5) Stream Processors, 40 Texture Address Units, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GTX 460 should in theory be a small bit superior to the Radeon HD 5770 overall. (explain)
Texel RateThe GeForce GTX 460 is a small bit (approximately 11%) faster with regards to AF than the Radeon HD 5770. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the GeForce GTX 460 is superior to the Radeon HD 5770, but not by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be moved across the external memory interface in a second. It's worked out by multiplying the card's bus width by its memory speed. If the card has DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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Comments
One Response to “GeForce GTX 460 vs Radeon HD 5770”[...] intensive games (eg Crysis) but realistically speaking it should do you very well. Comparison: http://www.hwcompare.com/8140/geforc...adeon-hd-5770/ Note that the 5770 runs at a smooth 30fps @ 1920x1200 on Battlefield Bad Company 2 on High with [...]