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GeForce 9800 GX2 vs GeForce GTX 460 1GB

Intro

The GeForce 9800 GX2 features a clock speed of 600 MHz and a GDDR3 memory speed of 1000 MHz. It also makes use of a 256-bit bus, and makes use of a 65 nm design. It is comprised of 128 SPUs, 64 Texture Address Units, and 16 ROPs.

Compare that to the GeForce GTX 460 1GB, which has GPU core speed of 675 MHz, and 1024 MB of GDDR5 RAM set to run at 900 MHz through a 256-bit bus. It also is made up of 336 Stream Processors, 56 TAUs, and 32 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 460 1GB 160 Watts
GeForce 9800 GX2 197 Watts
Difference: 37 Watts (23%)

Memory Bandwidth

The GeForce 9800 GX2, in theory, should perform a little bit faster than the GeForce GTX 460 1GB in general. (explain)

GeForce 9800 GX2 128000 MB/sec
GeForce GTX 460 1GB 115200 MB/sec
Difference: 12800 (11%)

Texel Rate

The GeForce 9800 GX2 is quite a bit (more or less 103%) better at anisotropic filtering than the GeForce GTX 460 1GB. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
GeForce GTX 460 1GB 37800 Mtexels/sec
Difference: 39000 (103%)

Pixel Rate

The GeForce GTX 460 1GB will be a little bit (about 13%) faster with regards to FSAA than the GeForce 9800 GX2, and able to handle higher screen resolutions better. (explain)

GeForce GTX 460 1GB 21600 Mpixels/sec
GeForce 9800 GX2 19200 Mpixels/sec
Difference: 2400 (13%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

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GeForce GTX 460 1GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 GeForce GTX 460 1GB
Manufacturer nVidia nVidia
Year Mar 2008 July 2010
Code Name G92 GF104
Memory 512 MB (x2) 1024 MB
Core Speed 600 MHz (x2) 675 MHz
Memory Speed 2000 MHz (x2) 3600 MHz
Power (Max TDP) 197 watts 160 watts
Bandwidth 128000 MB/sec 115200 MB/sec
Texel Rate 76800 Mtexels/sec 37800 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 21600 Mpixels/sec
Unified Shaders 128 (x2) 336
Texture Mapping Units 64 (x2) 56
Render Output Units 16 (x2) 32
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 256-bit
Fab Process 65 nm 40 nm
Transistors 754 million 1950 million
Bus PCIe x16 2.0 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be transported past the external memory interface in a second. The number is calculated by multiplying the interface width by its memory clock speed. In the case of DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce 9800 GX2

Amazon.com

Check prices at:

GeForce GTX 460 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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