Compare any two graphics cards:
GeForce GTX 460 (OEM) vs GeForce GTX 460 2GB
IntroThe GeForce GTX 460 (OEM) has a clock frequency of 650 MHz and a GDDR5 memory speed of 850 MHz. It also makes use of a 256-bit memory bus, and uses a 40 nm design. It features 336 SPUs, 56 Texture Address Units, and 32 Raster Operation Units.Compare those specs to the GeForce GTX 460 2GB, which features a GPU core clock speed of 675 MHz, and 2048 MB of GDDR5 memory set to run at 900 MHz through a 256-bit bus. It also is comprised of 336 Stream Processors, 56 Texture Address Units, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GTX 460 2GB should in theory be just a bit superior to the GeForce GTX 460 (OEM) in general. (explain)
Texel RateThe GeForce GTX 460 2GB is a little bit (more or less 4%) more effective at AF than the GeForce GTX 460 (OEM). (explain)
Pixel RateIf running with high levels of AA is important to you, then the GeForce GTX 460 2GB is the winner, but only just. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be transported over the external memory interface within a second. It is worked out by multiplying the interface width by its memory clock speed. If the card has DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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