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GeForce GTX 295 vs GeForce GTX 465

Intro

The GeForce GTX 295 uses a 55 nm design. nVidia has clocked the core frequency at 576 MHz. The GDDR3 memory is set to run at a speed of 999 MHz on this particular model. It features 240 SPUs as well as 80 Texture Address Units and 28 ROPs.

Compare that to the GeForce GTX 465, which features GPU clock speed of 607 MHz, and 1024 MB of GDDR5 memory set to run at 802 MHz through a 256-bit bus. It also features 352 SPUs, 44 Texture Address Units, and 32 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 465 200 Watts
GeForce GTX 295 289 Watts
Difference: 89 Watts (45%)

Memory Bandwidth

In theory, the GeForce GTX 295 should be much faster than the GeForce GTX 465 in general. (explain)

GeForce GTX 295 223776 MB/sec
GeForce GTX 465 102592 MB/sec
Difference: 121184 (118%)

Texel Rate

The GeForce GTX 295 should be a lot (more or less 245%) more effective at texture filtering than the GeForce GTX 465. (explain)

GeForce GTX 295 92160 Mtexels/sec
GeForce GTX 465 26708 Mtexels/sec
Difference: 65452 (245%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTX 295 is a better choice, by far. (explain)

GeForce GTX 295 32256 Mpixels/sec
GeForce GTX 465 19424 Mpixels/sec
Difference: 12832 (66%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 295

Amazon.com

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GeForce GTX 465

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 295 GeForce GTX 465
Manufacturer nVidia nVidia
Year January 8, 2009 May 2010
Code Name G200b GF100
Memory 896 MB (x2) 1024 MB
Core Speed 576 MHz (x2) 607 MHz
Memory Speed 1998 MHz (x2) 3208 MHz
Power (Max TDP) 289 watts 200 watts
Bandwidth 223776 MB/sec 102592 MB/sec
Texel Rate 92160 Mtexels/sec 26708 Mtexels/sec
Pixel Rate 32256 Mpixels/sec 19424 Mpixels/sec
Unified Shaders 240 (x2) 352
Texture Mapping Units 80 (x2) 44
Render Output Units 28 (x2) 32
Bus Type GDDR3 GDDR5
Bus Width 448-bit (x2) 256-bit
Fab Process 55 nm 40 nm
Transistors 1400 million 3000 million
Bus PCIe x16 2.0 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 4.1

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of megabytes per second) that can be transported over the external memory interface in one second. It's worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 295

Amazon.com

Check prices at:

GeForce GTX 465

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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