Compare any two graphics cards:
GeForce GTX 460 1GB vs GeForce GTX 470
IntroThe GeForce GTX 460 1GB features a core clock speed of 675 MHz and a GDDR5 memory speed of 900 MHz. It also makes use of a 256-bit bus, and uses a 40 nm design. It is comprised of 336 SPUs, 56 Texture Address Units, and 32 ROPs.Compare that to the GeForce GTX 470, which makes use of a 40 nm design. nVidia has clocked the core speed at 607 MHz. The GDDR5 RAM works at a speed of 837 MHz on this model. It features 448 SPUs as well as 56 Texture Address Units and 40 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 470 will be 16% faster than the GeForce GTX 460 1GB in general, because of its greater bandwidth. (explain)
Texel RateThe GeForce GTX 460 1GB will be a little bit (more or less 11%) better at AF than the GeForce GTX 470. (explain)
Pixel RateIf using high levels of AA is important to you, then the GeForce GTX 470 is superior to the GeForce GTX 460 1GB, not by a very large margin though. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in megabytes per second) that can be moved past the external memory interface within a second. It is worked out by multiplying the interface width by its memory speed. In the case of DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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