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GeForce GTX 470 vs Radeon HD 4850 X2 512MB

Intro

The GeForce GTX 470 features a core clock speed of 607 MHz and a GDDR5 memory speed of 837 MHz. It also features a 320-bit memory bus, and uses a 40 nm design. It is comprised of 448 SPUs, 56 TAUs, and 40 ROPs.

Compare those specifications to the Radeon HD 4850 X2 512MB, which has core speeds of 625 MHz on the GPU, and 993 MHz on the 512 MB of GDDR3 RAM. It features 800(160x5) SPUs as well as 40 Texture Address Units and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 470 215 Watts
Radeon HD 4850 X2 512MB 250 Watts
Difference: 35 Watts (16%)

Memory Bandwidth

In theory, the GeForce GTX 470 will be 5% quicker than the Radeon HD 4850 X2 512MB overall, because of its higher data rate. (explain)

GeForce GTX 470 133920 MB/sec
Radeon HD 4850 X2 512MB 127104 MB/sec
Difference: 6816 (5%)

Texel Rate

The Radeon HD 4850 X2 512MB will be quite a bit (approximately 47%) better at anisotropic filtering than the GeForce GTX 470. (explain)

Radeon HD 4850 X2 512MB 50000 Mtexels/sec
GeForce GTX 470 33992 Mtexels/sec
Difference: 16008 (47%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce GTX 470 is the winner, by a large margin. (explain)

GeForce GTX 470 24280 Mpixels/sec
Radeon HD 4850 X2 512MB 20000 Mpixels/sec
Difference: 4280 (21%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 470

Amazon.com

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Radeon HD 4850 X2 512MB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 470 Radeon HD 4850 X2 512MB
Manufacturer nVidia AMD
Year March 2010 Nov 7, 2008
Code Name GF100 R700
Memory 1280 MB 512 MB (x2)
Core Speed 607 MHz 625 MHz (x2)
Memory Speed 3348 MHz 1986 MHz (x2)
Power (Max TDP) 215 watts 250 watts
Bandwidth 133920 MB/sec 127104 MB/sec
Texel Rate 33992 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 24280 Mpixels/sec 20000 Mpixels/sec
Unified Shaders 448 800(160x5) (x2)
Texture Mapping Units 56 40 (x2)
Render Output Units 40 16 (x2)
Bus Type GDDR5 GDDR3
Bus Width 320-bit 256-bit (x2)
Fab Process 40 nm 55 nm
Transistors 3000 million 956 million
Bus PCIe x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.1 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in MB per second) that can be transferred across the external memory interface in one second. It is worked out by multiplying the interface width by its memory clock speed. If the card has DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 470

Amazon.com

Check prices at:

Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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