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GeForce GTX 470 vs Radeon HD 4850 X2 1GB

Intro

The GeForce GTX 470 makes use of a 40 nm design. nVidia has set the core speed at 607 MHz. The GDDR5 memory runs at a frequency of 837 MHz on this card. It features 448 SPUs as well as 56 TAUs and 40 ROPs.

Compare those specs to the Radeon HD 4850 X2 1GB, which features a clock frequency of 625 MHz and a GDDR3 memory frequency of 993 MHz. It also makes use of a 256-bit bus, and uses a 55 nm design. It features 800(160x5) SPUs, 40 TAUs, and 16 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 470 215 Watts
Radeon HD 4850 X2 1GB 250 Watts
Difference: 35 Watts (16%)

Memory Bandwidth

In theory, the GeForce GTX 470 is 5% faster than the Radeon HD 4850 X2 1GB overall, because of its higher bandwidth. (explain)

GeForce GTX 470 133920 MB/sec
Radeon HD 4850 X2 1GB 127104 MB/sec
Difference: 6816 (5%)

Texel Rate

The Radeon HD 4850 X2 1GB should be a lot (about 47%) faster with regards to texture filtering than the GeForce GTX 470. (explain)

Radeon HD 4850 X2 1GB 50000 Mtexels/sec
GeForce GTX 470 33992 Mtexels/sec
Difference: 16008 (47%)

Pixel Rate

The GeForce GTX 470 is much (approximately 21%) better at anti-aliasing than the Radeon HD 4850 X2 1GB, and also able to handle higher screen resolutions more effectively. (explain)

GeForce GTX 470 24280 Mpixels/sec
Radeon HD 4850 X2 1GB 20000 Mpixels/sec
Difference: 4280 (21%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 470

Amazon.com

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Radeon HD 4850 X2 1GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 470 Radeon HD 4850 X2 1GB
Manufacturer nVidia AMD
Year March 2010 Nov 7, 2008
Code Name GF100 R700
Memory 1280 MB 1024 MB (x2)
Core Speed 607 MHz 625 MHz (x2)
Memory Speed 3348 MHz 1986 MHz (x2)
Power (Max TDP) 215 watts 250 watts
Bandwidth 133920 MB/sec 127104 MB/sec
Texel Rate 33992 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 24280 Mpixels/sec 20000 Mpixels/sec
Unified Shaders 448 800(160x5) (x2)
Texture Mapping Units 56 40 (x2)
Render Output Units 40 16 (x2)
Bus Type GDDR5 GDDR3
Bus Width 320-bit 256-bit (x2)
Fab Process 40 nm 55 nm
Transistors 3000 million 956 million
Bus PCIe x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.1 OpenGL 3.0

Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be transferred past the external memory interface in one second. It is worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 470

Amazon.com

Check prices at:

Radeon HD 4850 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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