Compare any two graphics cards:
GeForce GTX 480 vs Radeon HD 5870
IntroThe GeForce GTX 480 makes use of a 40 nm design. nVidia has clocked the core frequency at 700 MHz. The GDDR5 RAM is set to run at a frequency of 924 MHz on this specific card. It features 480 SPUs as well as 60 Texture Address Units and 48 Rasterization Operator Units.Compare those specs to the Radeon HD 5870, which features GPU core speed of 850 MHz, and 1024 MB of GDDR5 RAM set to run at 1200 MHz through a 256-bit bus. It also features 1600(320x5) Stream Processors, 80 Texture Address Units, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce GTX 480 should perform a bit faster than the Radeon HD 5870 overall. (explain)
Texel RateThe Radeon HD 5870 should be much (about 62%) faster with regards to anisotropic filtering than the GeForce GTX 480. (explain)
Pixel RateIf using a high screen resolution is important to you, then the GeForce GTX 480 is superior to the Radeon HD 5870, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be moved past the external memory interface in a second. The number is calculated by multiplying the interface width by its memory speed. If the card has DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is worked out by multiplying the total texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels the video card can possibly write to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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