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GeForce 9800 GX2 vs GeForce GTX 560 Ti

Intro

The GeForce 9800 GX2 features core clock speeds of 600 MHz on the GPU, and 1000 MHz on the 512 MB of GDDR3 memory. It features 128 SPUs as well as 64 Texture Address Units and 16 Rasterization Operator Units.

Compare all that to the GeForce GTX 560 Ti, which features GPU core speed of 822 MHz, and 1024 MB of GDDR5 memory running at 1002 MHz through a 256-bit bus. It also features 384 Stream Processors, 64 TAUs, and 32 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 Ti 170 Watts
GeForce 9800 GX2 197 Watts
Difference: 27 Watts (16%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 560 Ti should theoretically be a bit better than the GeForce 9800 GX2 in general. (explain)

GeForce GTX 560 Ti 128256 MB/sec
GeForce 9800 GX2 128000 MB/sec
Difference: 256 (0%)

Texel Rate

The GeForce 9800 GX2 is much (about 46%) more effective at AF than the GeForce GTX 560 Ti. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
GeForce GTX 560 Ti 52608 Mtexels/sec
Difference: 24192 (46%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTX 560 Ti is a better choice, by far. (explain)

GeForce GTX 560 Ti 26304 Mpixels/sec
GeForce 9800 GX2 19200 Mpixels/sec
Difference: 7104 (37%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

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GeForce GTX 560 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 GeForce GTX 560 Ti
Manufacturer nVidia nVidia
Year Mar 2008 January 2011
Code Name G92 GF114
Memory 512 MB (x2) 1024 MB
Core Speed 600 MHz (x2) 822 MHz
Memory Speed 2000 MHz (x2) 4008 MHz
Power (Max TDP) 197 watts 170 watts
Bandwidth 128000 MB/sec 128256 MB/sec
Texel Rate 76800 Mtexels/sec 52608 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 26304 Mpixels/sec
Unified Shaders 128 (x2) 384
Texture Mapping Units 64 (x2) 64
Render Output Units 16 (x2) 32
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 256-bit
Fab Process 65 nm 40 nm
Transistors 754 million 1950 million
Bus PCIe x16 2.0 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be transferred across the external memory interface in one second. It's worked out by multiplying the card's interface width by its memory speed. In the case of DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce 9800 GX2

Amazon.com

Check prices at:

GeForce GTX 560 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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