Compare any two graphics cards:
VS

GeForce 8800 Ultra vs GeForce GTX 560 Ti

Intro

The GeForce 8800 Ultra makes use of a 90 nm design. nVidia has clocked the core frequency at 612 MHz. The GDDR3 memory is set to run at a frequency of 1080 MHz on this particular model. It features 128 SPUs along with 64 TAUs and 24 ROPs.

Compare that to the GeForce GTX 560 Ti, which makes use of a 40 nm design. nVidia has clocked the core speed at 822 MHz. The GDDR5 RAM runs at a speed of 1002 MHz on this model. It features 384 SPUs as well as 64 Texture Address Units and 32 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 Ti 170 Watts
GeForce 8800 Ultra 171 Watts
Difference: 1 Watts (1%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 560 Ti should theoretically be much superior to the GeForce 8800 Ultra overall. (explain)

GeForce GTX 560 Ti 128256 MB/sec
GeForce 8800 Ultra 103680 MB/sec
Difference: 24576 (24%)

Texel Rate

The GeForce GTX 560 Ti should be much (approximately 34%) better at anisotropic filtering than the GeForce 8800 Ultra. (explain)

GeForce GTX 560 Ti 52608 Mtexels/sec
GeForce 8800 Ultra 39168 Mtexels/sec
Difference: 13440 (34%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce GTX 560 Ti is the winner, by a large margin. (explain)

GeForce GTX 560 Ti 26304 Mpixels/sec
GeForce 8800 Ultra 14688 Mpixels/sec
Difference: 11616 (79%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8800 Ultra

Amazon.com

Check prices at:

GeForce GTX 560 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8800 Ultra GeForce GTX 560 Ti
Manufacturer nVidia nVidia
Year May 2007 January 2011
Code Name G80 GF114
Memory 768 MB 1024 MB
Core Speed 612 MHz 822 MHz
Memory Speed 2160 MHz 4008 MHz
Power (Max TDP) 171 watts 170 watts
Bandwidth 103680 MB/sec 128256 MB/sec
Texel Rate 39168 Mtexels/sec 52608 Mtexels/sec
Pixel Rate 14688 Mpixels/sec 26304 Mpixels/sec
Unified Shaders 128 384
Texture Mapping Units 64 64
Render Output Units 24 32
Bus Type GDDR3 GDDR5
Bus Width 384-bit 256-bit
Fab Process 90 nm 40 nm
Transistors 681 million 1950 million
Bus PCIe x16 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in megabytes per second) that can be transferred across the external memory interface in a second. The number is calculated by multiplying the card's interface width by its memory speed. In the case of DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce 8800 Ultra

Amazon.com

Check prices at:

GeForce GTX 560 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

One Response to “GeForce 8800 Ultra vs GeForce GTX 560 Ti”
jakstak says:

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
wow did you not know the ultra has a 384-bit mem bus and the gtx has 320-bit, you have read the wrong info and its very misleading, I own three of these ultra super ko and 1 is around 5% slower 2 beat it and 3 kill it, the weaknes is the ultras are dx10 cards and 2006 models

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield