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GeForce GTX 580 vs Radeon HD 4870 X2

Intro

The GeForce GTX 580 makes use of a 40 nm design. nVidia has clocked the core speed at 772 MHz. The GDDR5 memory runs at a speed of 1002 MHz on this card. It features 512 SPUs as well as 64 Texture Address Units and 48 ROPs.

Compare those specifications to the Radeon HD 4870 X2, which comes with GPU clock speed of 750 MHz, and 1024 MB of GDDR5 RAM set to run at 900 MHz through a 256-bit bus. It also is made up of 800(160x5) SPUs, 40 TAUs, and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 580 244 Watts
Radeon HD 4870 X2 350 Watts
Difference: 106 Watts (43%)

Memory Bandwidth

Theoretically, the Radeon HD 4870 X2 should be just a bit faster than the GeForce GTX 580 overall. (explain)

Radeon HD 4870 X2 230400 MB/sec
GeForce GTX 580 192384 MB/sec
Difference: 38016 (20%)

Texel Rate

The Radeon HD 4870 X2 is a lot (approximately 21%) faster with regards to AF than the GeForce GTX 580. (explain)

Radeon HD 4870 X2 60000 Mtexels/sec
GeForce GTX 580 49408 Mtexels/sec
Difference: 10592 (21%)

Pixel Rate

The GeForce GTX 580 will be a lot (approximately 54%) better at FSAA than the Radeon HD 4870 X2, and capable of handling higher resolutions without losing too much performance. (explain)

GeForce GTX 580 37056 Mpixels/sec
Radeon HD 4870 X2 24000 Mpixels/sec
Difference: 13056 (54%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 580

Amazon.com

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Radeon HD 4870 X2

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 580 Radeon HD 4870 X2
Manufacturer nVidia AMD
Year November 2010 Aug 12, 2008
Code Name GF110 R700
Memory 1536 MB 1024 MB (x2)
Core Speed 772 MHz 750 MHz (x2)
Memory Speed 4008 MHz 3600 MHz (x2)
Power (Max TDP) 244 watts 350 watts
Bandwidth 192384 MB/sec 230400 MB/sec
Texel Rate 49408 Mtexels/sec 60000 Mtexels/sec
Pixel Rate 37056 Mpixels/sec 24000 Mpixels/sec
Unified Shaders 512 800(160x5) (x2)
Texture Mapping Units 64 40 (x2)
Render Output Units 48 16 (x2)
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit (x2)
Fab Process 40 nm 55 nm
Transistors 3000 million 956 million
Bus PCIe x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.1 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of megabytes per second) that can be moved over the external memory interface in a second. It is worked out by multiplying the bus width by the speed of its memory. If the card has DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 580

Amazon.com

Check prices at:

Radeon HD 4870 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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