Compare any two graphics cards:
VS

GeForce GT 240 GDDR5 vs Radeon HD 4730

Intro

The GeForce GT 240 GDDR5 uses a 40 nm design. nVidia has set the core frequency at 550 MHz. The GDDR5 memory is set to run at a frequency of 850 MHz on this particular card. It features 96 SPUs as well as 32 Texture Address Units and 8 ROPs.

Compare those specifications to the Radeon HD 4730, which uses a 55 nm design. AMD has set the core frequency at 700 MHz. The GDDR5 memory works at a speed of 900 MHz on this specific card. It features 640(128x5) SPUs as well as 32 TAUs and 8 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 240 GDDR5 70 Watts
Radeon HD 4730 140 Watts
Difference: 70 Watts (100%)

Memory Bandwidth

As far as performance goes, the Radeon HD 4730 should theoretically be a bit superior to the GeForce GT 240 GDDR5 overall. (explain)

Radeon HD 4730 57600 MB/sec
GeForce GT 240 GDDR5 54400 MB/sec
Difference: 3200 (6%)

Texel Rate

The Radeon HD 4730 should be much (about 27%) more effective at texture filtering than the GeForce GT 240 GDDR5. (explain)

Radeon HD 4730 22400 Mtexels/sec
GeForce GT 240 GDDR5 17600 Mtexels/sec
Difference: 4800 (27%)

Pixel Rate

The Radeon HD 4730 is quite a bit (more or less 27%) better at full screen anti-aliasing than the GeForce GT 240 GDDR5, and able to handle higher screen resolutions without losing too much performance. (explain)

Radeon HD 4730 5600 Mpixels/sec
GeForce GT 240 GDDR5 4400 Mpixels/sec
Difference: 1200 (27%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GT 240 GDDR5

Amazon.com

Check prices at:

Radeon HD 4730

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GT 240 GDDR5 Radeon HD 4730
Manufacturer nVidia AMD
Year Novermber 2009 Jun 8, 2009
Code Name GT215 RV770/CE
Memory 512 MB 512 MB
Core Speed 550 MHz 700 MHz
Memory Speed 3400 MHz 3600 MHz
Power (Max TDP) 70 watts 140 watts
Bandwidth 54400 MB/sec 57600 MB/sec
Texel Rate 17600 Mtexels/sec 22400 Mtexels/sec
Pixel Rate 4400 Mpixels/sec 5600 Mpixels/sec
Unified Shaders 96 640(128x5)
Texture Mapping Units 32 32
Render Output Units 8 8
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 40 nm 55 nm
Transistors 289 million 956 million
Bus PCIe x16 PCIe 2.0 x16
DirectX Version DirectX 10.1 DirectX 10.1
OpenGL Version OpenGL 3.2 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be transported past the external memory interface in a second. It is worked out by multiplying the card's bus width by its memory speed. If it uses DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GT 240 GDDR5

Amazon.com

Check prices at:

Radeon HD 4730

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield