Compare any two graphics cards:
Radeon HD 3870 X2 1GB vs Radeon HD 5970
IntroThe Radeon HD 3870 X2 1GB features a clock frequency of 825 MHz and a GDDR4 memory frequency of 1126 MHz. It also makes use of a 256-bit memory bus, and makes use of a 55 nm design. It features 320(64x5) SPUs, 16 TAUs, and 16 ROPs.Compare all of that to the Radeon HD 5970, which features a clock frequency of 725 MHz and a GDDR5 memory frequency of 1000 MHz. It also makes use of a 256-bit memory bus, and makes use of a 40 nm design. It is made up of 1600 SPUs, 160 Texture Address Units, and 64 Raster Operation Units.
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Power Usage and Theoretical BenchmarksMemory BandwidthIn theory, the Radeon HD 5970 will be 78% quicker than the Radeon HD 3870 X2 1GB in general, because of its greater data rate. (explain)
Texel RateThe Radeon HD 5970 should be quite a bit (approximately 779%) more effective at texture filtering than the Radeon HD 3870 X2 1GB. (explain)
Pixel RateThe Radeon HD 5970 will be much (about 252%) faster with regards to full screen anti-aliasing than the Radeon HD 3870 X2 1GB, and able to handle higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of. Price Comparison
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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be transferred past the external memory interface in a second. It is calculated by multiplying the card's interface width by its memory speed. If it uses DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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